Difference between revisions of "MAP11: UAC Base X (Scythe 2)"

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{{Scythe 2 11-20}}
 
{{Scythe 2 11-20}}
{{map|slot=MAP11}}
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{{map|slot=MAP11|name=UAC Base X (Scythe 2)}}
'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music|music]] track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.
+
'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music|music]] track of Dr Wily 2 from ''{{wp|Megaman 7}}''. It is the first map of the industrial episode, the third episode in Scythe 2.
  
 
==Description==
 
==Description==
 
+
[[Image:Scythe2 MAP11 map.png|thumb|right|300px|Map of MAP11]]
 
==Strategy==
 
==Strategy==
  
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
===Walkthrough===
  
===Walkthrough===
 
[[Image:Scythe2-map11-left.png|thumb|300px|MAP11, left of the map]]
 
 
===Secrets===
 
===Secrets===
 +
#'''(Sector 92)'''
 +
#'''(Sector 378)'''
  
 
==Speedrunning==
 
==Speedrunning==
See:
+
*{{dsda|Scythe 2 (2nd release)|1128}}
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
+
 
===Routes and Tricks===
+
===Routes and tricks===
[[Image:Scythe2-map11-right.png|thumb|300px|MAP11, right of the map]]
 
  
==Statistics==
+
==Areas and screenshots==
 +
<gallery widths="200px" heights="150px">
 +
Image:Scythe2-map11-left.png|Left of the map
 +
Image:Scythe2-map11-right.png|Right of the map
 +
</gallery>
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|[[Things]]||220
 
|[[Things]]||220
 
|-
 
|-
|[[Vertices]]||2225
+
|[[Vertices]]||2695
 
|-
 
|-
 
|[[Linedefs]]||2751
 
|[[Linedefs]]||2751
Line 32: Line 37:
 
|[[Sectors]]||543
 
|[[Sectors]]||543
 
|}
 
|}
 +
 
===Things===
 
===Things===
 +
This level contains the following numbers of things per [[skill level]]:
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Arch-Vile]]s||0||1||1
+
|[[Trooper]]s||16||24||31
 
|-
 
|-
|[[Cacodemon]]s||1||2||3
+
|[[Sergeant]]s||12||20||24
 +
|-
 +
|[[Imp]]s||16||24||33
 
|-
 
|-
 
|[[Demon]]s||3||4||6
 
|[[Demon]]s||3||4||6
 
|-
 
|-
|[[Imp]]s||16||24||33
+
|[[Spectre]]s||0||0||1
 
|-
 
|-
|[[Lost Soul]]s||0||0||2
+
|[[Lost soul]]s||0||0||2
 
|-
 
|-
|[[Pain Elemental]]s||0||0||1
+
|[[Cacodemon]]s||1||2||3
 
|-
 
|-
 
|[[Revenant]]s||1||2||2
 
|[[Revenant]]s||1||2||2
 
|-
 
|-
|[[Sergeant]]s||12||20||24
+
|[[Pain elemental]]s||0||0||1
 
|-
 
|-
|[[Spectre]]s||0||1||1  
+
|[[Arch-vile]]s||0||0||1
 
|-
 
|-
|[[Trooper]]s||16||24||31
+
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|[[Health bonus]]es||7||7||7
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|[[Stimpack]]s||9||9||9
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|[[Medikit]]s||6||6||6
 
|-
 
|-
|[[Green armor]]s||1||1||1
+
|[[Security armor]]s||1||1||1
 
|-
 
|-
|[[Health potion|Health bonuses]]||7||7||7
+
|[[Combat armor]]s||1||1||1
 
|-
 
|-
 
|[[Blur artifact|Invisibilities]]||1||1||1
 
|[[Blur artifact|Invisibilities]]||1||1||1
 
|-
 
|-
|[[Medikit]]s||6||6||6
+
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
|-
 
|[[Stimpack]]s||9||9||9
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
|[[Chainsaw]]s||1||1||1
 
|[[Chainsaw]]s||1||1||1
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|[[Rocket launcher]]s||1||1||1
 
|[[Rocket launcher]]s||1||1||1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Backpack]]s||1||1||1
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
|[[Clip]]s||2||2||2
 
|-
 
|-
|[[Shell]]s||8||8||8
+
|[[Shotgun shells|Shell]]s||8||8||8
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||4||4
+
|[[Box of shotgun shells|Shell boxes]]||4||4||4
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|[[Barrel|Explosive barrels]]||20||20||20
 
|-
 
|-
|[[Blue keycard|Blue cards]]||1||1||1
+
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Red keycard|Red cards]]||1||1||1
+
|Red cards||1||1||1
 
|-
 
|-
|[[Yellow keycard|Yellow cards]]||1||1||1
+
|Blue cards||1||1||1
 +
|-
 +
|Yellow cards||1||1||1
 
|-
 
|-
 
|}
 
|}
 +
 
==Trivia==
 
==Trivia==
  
 
==External links==
 
==External links==
[[Category:Levels by name|UAC Base X (Scythe 2)]]
+
 
 +
[[Category:Erik Alm levels]]

Revision as of 21:44, 2 January 2013

Template:Scythe 2 11-20

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: UAC Base X is the eleventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track of Dr Wily 2 from Megaman 7. It is the first map of the industrial episode, the third episode in Scythe 2.

Description

Map of MAP11

Strategy

Walkthrough

Secrets

  1. (Sector 92)
  2. (Sector 378)

Speedrunning

Routes and tricks

Areas and screenshots

Statistics

Map data

Things 220
Vertices 2695
Linedefs 2751
Sidedefs 4329
Sectors 543

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 16 24 31
Sergeants 12 20 24
Imps 16 24 33
Demons 3 4 6
Spectres 0 0 1
Lost souls 0 0 2
Cacodemons 1 2 3
Revenants 1 2 2
Pain elementals 0 0 1
Arch-viles 0 0 1
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 7 7 7
Stimpacks 9 9 9
Medikits 6 6 6
Security armors 1 1 1
Combat armors 1 1 1
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 2 2 2
Shells 8 8 8
Shell boxes 4 4 4
Explosive barrels 20 20 20
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1
Blue cards 1 1 1
Yellow cards 1 1 1

Trivia

External links