MAP11: Will You Be My NME? (Plutonia: Revisited Community Project)

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Revision as of 05:29, 27 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Will You Be My NME? is the eleventh level of Plutonia: Revisited Community Project. It was designed by Darkwave0000, who also composed the level's music track; "U R my NME". The par time defined in MAPINFO is 3:30.

Walkthrough

Map of Will You Be My NME?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southwest of the red skull key is a wooden cube with a chaingunner and a candle on it. Push it to open an alcove (sector 1148) in the wall north of it, containing two rocket boxes and a rocket launcher.
  2. The yellow skull key is placed in the middle one of nine recesses in a wall. Open the southernmost part (with the lantern) of this wall to reveal a switch. Pushing it opens a passage in the northernmost part of the wall. In there, you find two more rocket boxes and another rocket launcher (sector 1157).
  3. Using the red and yellow switches opens three sets of doors. Enter the one in the south of the switches where the arachnotrons came from, ascend the stairs in the northeast of this room, kill the mancubus and the revenant and walk behind the pillar where the imps came from. Push the recess in the green lights on the pillar's eastern side to open an alcove (sector 1165) with a soul sphere in it in the northeast of the room.

Bugs

In Vanilla Doom, the save game buffer overflow can occur on this map, causing the game to crash.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:23 Memfis 2011-06-17 pv11p123.zip
NM speed
UV max 15:12 blob1024 2011-10-25 pv11-1512.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 01:23 Memfis 2011-06-17 pv11p123.zip

Last updated on June 15, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 15, 2013.

Statistics

Map data

Things 606
Vertices 5350*
Linedefs 5739
Sidedefs 8131
Sectors 1167
* The vertex count without the effect of node building is 4619.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The level was constructed in one month, using Doom Builder 2.

Despite its name, the level was inspired by Arch-Violence from Plutonia 2, rather than NME from The Plutonia Experiment. The music for this level was inspired by the music track for Arch-Violence: "Become the Hunted" by James Paddock (Jimmy).

Trivia

External links