MAP11 (BF THUD!)

BF THUD! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11 is the eleventh map of BF_THUD!. It was designed by Christen Klie.

Contents

WalkthroughEdit

Map of MAP11
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. After getting the red key, open the red door. Shoot the switch immediately ahead. It opens up a secret passage west of the room near the blue key room with the shotgun and boxes of shells. The passage leads to a teleporter to a room with a megasphere. Note that it is still possible to open up the secret passage even after the switch behind the yellow door has been pressed. (sector 72)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:06.80 Revved 2012-08-07 thudrev.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains seven spawn points:

  1. facing south. (thing 101)
  2. facing north. (thing 102)
  3. facing west. (thing 103)
  4. facing east. (thing 104)
  5. facing west. (thing 105)
  6. facing south. (thing 106)
  7. facing north. (thing 107)

StatisticsEdit

Map dataEdit

Things 200
Vertices 627*
Linedefs 670
Sidedefs 921
Sectors 78
* The vertex count without the effect of node building is 584.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit