Difference between revisions of "MAP12: Bleeding Hearts and Artists (Doomworld Mega Project 2015)"

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===Bugs===
 
===Bugs===
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* From the top of the large tower in the north-east of the map (sector 692), it is possible to jump off across the rocky hills and into the water, at which point the player will be trapped in the lake (unable to reach the escape teleports due to invisible blocking lines.)
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* In some source ports, in the room with the large blue key, the heavy weapon dudes who appear on the edges of the arena (sector 447) may get pushed off their platform and end up in an unreachable area. This can prevent the player from getting 100% kills.
  
 
===Demo files===
 
===Demo files===

Revision as of 14:29, 27 September 2018

DMP 2015 maps
DMP15B 01-10

01 02 03 04 05 06 07 08 09 10

DMP15B 11-18
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Bleeding Hearts and Artists is the twelfth map in the DMP15B.wad mapset of Doomworld Mega Project 2015. It was designed by Jacek Dobrzyniecki (JudgeDeadd) and uses the music track "At the Jester's Tent (Dusk mix)," composed by Viscra Maelstrom.

Walkthrough

Map of Bleeding Hearts and Artists
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 37)
  2. (sector 1595)
  3. (sector 1688)

Bugs

  • From the top of the large tower in the north-east of the map (sector 692), it is possible to jump off across the rocky hills and into the water, at which point the player will be trapped in the lake (unable to reach the escape teleports due to invisible blocking lines.)
  • In some source ports, in the room with the large blue key, the heavy weapon dudes who appear on the edges of the arena (sector 447) may get pushed off their platform and end up in an unreachable area. This can prevent the player from getting 100% kills.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 878
Vertices 14758*
Linedefs 13901
Sidedefs 23813
Sectors 1698
* The vertex count without the effect of node building is 11375.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links