MAP12: Blood Station (Whispers of Satan)

Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode
Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Blood Station is the twelfth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Running Blood".

Contents

WalkthroughEdit

Map of Blood Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

When you pick up the super shotgun, enemies will appear from the sides. On the left side is a switch to open the door so flip it. Look out for the demons, and continue into the next hallway. Grabbing the soul sphere traps you in with revenants, so kill them and press the switch to remove the bars, but look out for the Hell knights who spring up afterwards. Flip the switch to lower the lift into the main hub area with damaging blood around it, and take a left. Open the door here to the circular staircase. Look out for the demons as you climb the stairs to the next switch. When you press it, you will be exposed to several monsters outside. Kill them and get the yellow keycard in the shack to the west. Demons will ambush you when you grab it though. Return to the hub area and head for the eastern side this time. Open the yellow door here and enter the room, looking out for the mancubi and crushers here. You need to flip the switches on the north, south, and east sides of the area, and you need to go under a crusher to get to them. Flip all of them and you will be able to access the blue keycard. Demons will ambush you again once you grab it. Kill them and leave the area going back to the hub. Now cross the bridge north to reach the exit.

Other points of interestEdit

When you get Secret #3 and attempt to go back, you will find that the passageway got blocked off and a new passageway has been revealed with several boxes of rockets. This passageway spills into the chamber housing the blue key. This could prove beneficial if you have not entered the blue key room from the yellow door, as the crushers will not be activated yet. Thus, you can flip the three switches without danger from the crushers.

SecretsEdit

  1. At the start some monsters will ambush you from two different sides. The right closet has a secret in the northeast corner you can open containing a lot of health bonuses and a megaarmor. (sector 41)
  2. This secret is tough to get. In the main hub area, head for the exit door and drop into the blood on either side. Now press on the gargoyle switch to lower it as a lift. Ride it back up, but quickly head into the blood canal before the bridge, going southwest. There is an opening here, so get to it before it rises, to find a corridor filled with cell charges and a backpack. (sector 163)
  3. Go towards the yellow door, but look southward to find a rocket launcher behind a window and three switches. Shoot all three of the switches, then head north of the yellow door to find a secret passageway. Follow this passageway, collecting rockets as you go, and flip the switch at the end to open the door and access the rocket launcher. (sector 259)
  4. When you get Secret #3 and attempt to go back, you will find that the passageway got blocked off and a new passageway has been revealed with several boxes of rockets. This passageway spills into the chamber housing the blue key. Get out of this chamber through the yellow door and take the secret passageway again. You will eventually find an open section in the passage containing a BFG9000. (sector 287)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:38.43 Boris Klimeš (dew) 2009-09-23 ws12-138.zip
NM speed
UV max 2:52.26 Sage 2018-03-19 ws12-252.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:43.97 DidierTranber 2011-10-15 wosnomo.zip

The data was last verified in its entirety on December 21, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 300)
  2. facing south. (thing 301)
  3. facing west. (thing 302)
  4. facing west. (thing 303)

StatisticsEdit

Map dataEdit

Things 348
Vertices 2581*
Linedefs 2518
Sidedefs 3990
Sectors 302
* The vertex count without the effect of node building is 2079.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit