MAP12: Bloody Nightmare (Bella II)

From DoomWiki.org

Revision as of 05:03, 24 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


Bella II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Bloody Nightmare is the twelfth map of Bella II. It was designed by Paul Corfiatis and uses the music track " ". The par time defined in MAPINFO is 1:32.

Walkthrough

Map of Bloody Nightmare
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the red key room, drop into the sludge below and use the teleporter on the wall to reach a cage with a megasphere. (sector 48)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-east. (thing 210)
  2. facing east. (thing 211)
  3. facing south-east. (thing 212)
  4. facing west. (thing 213)
  5. facing south-west. (thing 214)

Statistics

Map data

Things 291
Vertices 595*
Linedefs 544
Sidedefs 775
Sectors 51
* The vertex count without the effect of node building is 456.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links