Difference between revisions of "MAP12: Crater (TNT: Evilution)"

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|[[NM speed]]||0:43.89||[[Jim Leonard (Xit Vono)]]||2002-11-20||{{dsda2ftp|tnt/41778/tn12-043.zip|tn12-043.zip}}||
 
|[[NM speed]]||0:43.89||[[Jim Leonard (Xit Vono)]]||2002-11-20||{{dsda2ftp|tnt/41778/tn12-043.zip|tn12-043.zip}}||
 
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|[[UV max]]||4:40.51||[[Kyle McAwesome]]||2022-07-09||{{dsda2ftp|tnt/65100/ev12m440.zip|ev12m440.zip}}||
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|[[UV max]]||4:33.26||[[Andrea Rovenski (Cyberdemon531)]]||2022-10-26||{{dsda2ftp|tnt/68387/ev12-433.zip|ev12-433.zip}}||
 
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|[[NM 100S]]||0:50.94||[[Jim Leonard (Xit Vono)]]||2003-07-07||{{dsda2ftp|tnt/41787/es12-050.zip|es12-050.zip}}||
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|[[NM 100S]]||0:48.83||[[Jean-Charles Dorne (JCD)]]||2022-09-21||{{dsda2ftp|tnt/67252/es12-048.zip|es12-048.zip}}||
 
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|[[UV -fast]]||6:49.46||[[Chris Ratcliff (Ryback)]]||2001-02-05||{{dsda2ftp|tnt/41794/ef12-649.zip|ef12-649.zip}}||
 
|[[UV -fast]]||6:49.46||[[Chris Ratcliff (Ryback)]]||2001-02-05||{{dsda2ftp|tnt/41794/ef12-649.zip|ef12-649.zip}}||
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|[[NoMo]]||0:38.77||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2021-03-14||{{dsda2ftp|tnt/52429/ev12o038.zip|ev12o038.zip}}||
 
|[[NoMo]]||0:38.77||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2021-03-14||{{dsda2ftp|tnt/52429/ev12o038.zip|ev12o038.zip}}||
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|[[Stroller]]||2:21.63||[[Jim Leonard (Xit Vono)]]||2022-08-19||{{dsda2ftp|tnt/66556/ev12str221.zip|ev12str221.zip}}||
 
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''The data was last verified in its entirety on August 1, 2022.''
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''The data was last verified in its entirety on November 6, 2022.''
  
 
== Deathmatch ==
 
== Deathmatch ==

Revision as of 08:12, 6 November 2022

TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Crater is the twelfth map of TNT: Evilution. It was designed by Jim Lowell and uses the music track "The Dave D. Taylor Blues" from Doom II.

This level was also ported to PlayStation Final Doom as MAP17: Crater.

Walkthrough

Map of Crater
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head through the first door, and cross the room. The blue key is in the first room to your right. Collecting the key will release a chaingunner, or a mancubus on HMP difficulty level or higher.

The blue key door can be found if you go out straight from the blue key room (that is, to the east) and follow the short corridor. It will be found on the right-hand side of the room. If you want to collect the box of shells before the door, walk behind the crates and climb up.

The rocket launcher should be in plain view - down the stairs from the blue door, on top of a pile of small crates.

To reach the red key, continue from the rocket launcher to head outside. There should be about three paths leading north; take the left most one (the one straight ahead from you), and take a left turn to the stairs which lead to the red key.

The route to the exit is located past the door east of the rocket launcher. Open this door with the red key, and head down the lift to the maze.

The quickest route through the maze is a simple left turn, with a gray metal wall with blue shiny things on it. Press "use" to lower the wall, revealing an arch-vile.

The exit switch is at the opposite of this final room, behind the monsters and two arachnotrons.

Secrets

Official

Only two secrets in the same area:

  1. After the maze-like area behind the red door, you'll find a silver wall with blue lights on it that lowers as a lift. Instead of passing through to the other side, ride the lift back up. At the top is an alcove with a berserk pack. (sector 213)
  2. Across from secret #1 is a second alcove with a security armor and a long secret pathway back to an earlier part of the level. (sector 214)

Non-official

  1. In the starting area, there is a brown-coloring on the gray wall. Open it to reveal a super shotgun. The super shotgun is on a lift that lowers to a watery tunnel containing monsters.
  2. In the blue room south of the entrance, crossing to the southern end of the room lowers a platform with one or two barons of Hell. Collecting the supercharge on this lowered platform releases additional monsters.
  3. In the blue key room, demons are not released if you do not attempt to collect the chainsaw or stimpacks.
  4. A berserk pack is found in the room directly south of the blue key.

Areas / screenshots

Speedrunning

Routes and tricks

Current Compet-n records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:39 Juho Ruohonen (ocelot) 2004-01-05 ev12-039.zip
NM speed 00:43 Jim Leonard (Xit Vono) 2002-11-20 tn12-043.zip
UV max 05:06 Radek Pecka 2001-03-30 ev12-506.zip
NM100S 00:50 Jim Leonard (Xit Vono) 2003-07-07 es12-050.zip
UV -fast 06:49 Chris Ratcliff (Ryback) 2001-02-05 ef12-649.zip
UV -respawn 04:35 Jim Leonard (Xit Vono) 2002-08-02 er12-435.zip
UV Tyson 13:02 j4rio 2013-02-17 et121302.zip
UV pacifist 00:39 Juho Ruohonen (ocelot) 2004-01-05 ev12-039.zip

The data was last verified in its entirety on July 5, 2020.

Current DSDA records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:39.94 Juho Ruohonen (ocelot) 2004-01-04 ev12-039.zip Cross-listed from Pacifist
NM speed 0:43.89 Jim Leonard (Xit Vono) 2002-11-20 tn12-043.zip
UV max 4:33.26 Andrea Rovenski (Cyberdemon531) 2022-10-26 ev12-433.zip
NM 100S 0:48.83 Jean-Charles Dorne (JCD) 2022-09-21 es12-048.zip
UV -fast 6:49.46 Chris Ratcliff (Ryback) 2001-02-05 ef12-649.zip
UV -respawn 4:35.29 Jim Leonard (Xit Vono) 2002-08-01 er12-435.zip
UV Tyson 13:02.69 j4rio 2013-02-17 et121302.zip
UV pacifist 0:39.94 Juho Ruohonen (ocelot) 2004-01-04 ev12-039.zip
NoMo 0:38.77 Dastan 2021-03-14 ev12o038.zip
Stroller 2:21.63 Jim Leonard (Xit Vono) 2022-08-19 ev12str221.zip

The data was last verified in its entirety on November 6, 2022.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south-east. (thing 64)
  2. facing south-east. (thing 65)
  3. facing south-east. (thing 66)
  4. facing south-east. (thing 67)
  5. facing south-east. (thing 190)
  6. facing west. (thing 191)
  7. facing south-east. (thing 195)

Statistics

Map data

Things 262
Vertices 1605*
Linedefs 1720
Sidedefs 861
Sectors 315
* The vertex count without the effect of node building is 1413.

Things

This level contains the following numbers of things per skill level:

External links