Difference between revisions of "MAP12: Darkdome (Eternal Doom)"

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(Walkthrough)
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To raise the drawbridge, face it and then back up into the alcove of the outside building. There is a switch on the inside of the left pillar which raises the bridge.  
 
To raise the drawbridge, face it and then back up into the alcove of the outside building. There is a switch on the inside of the left pillar which raises the bridge.  
  
On the right, the moat leads to a secret containing the rocket launcher (see secrets). On the left, the moat leads to an area containing a yellow key switch, and another switch located where this part enters the moat and I don't know what it does. Kill the imps and a Hell Knight if you want, or you can do it once you have the yellow key.
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On the right, the moat leads to a secret containing the rocket launcher (see secrets). On the left, the moat leads to an area containing a switch but I don't know what it does.
  
Once you've raised the drawbridge, go across the bridge and head to the right of the main door. Enter the small hallway and hit a switch to raise some stairs. At the top of the stairs there is an 'X' switch which will open the main door. At this point, you might as well look out the window and kill the chaingunner in the main hall.
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Once you've raised the drawbridge, go across the bridge and head to the right of the main door. Enter the small hallway to the right of the main door and hit a switch to raise some stairs. At the top of the stairs there is an 'X' switch which will open the main door. At this point, you might as well look out the window and kill the chaingunner in the main hall. The small hallway on the left has yellow key switch. Kill the imps and a Hell Knight in there if you want, and collect a green armor, or you can do it once you get to the part where you need the yellow key.
  
 
Go back to the front, and watch out for a chaingunner right behind the main door. Enter the castle and watch out for two shotgun guys right inside the main door to the left and right. If you enter their alcoves (where they spawned) this will spawn some flaming skulls from the torches, as will picking up the items to the left and right of the entrance to the main hall. Open the door to the main hall (see secrets). When you enter, watch out for more flaming skulls spawning from the fireplaces to the left and right of the door. Proceed up the stairs and watch out for the Cyberdemon who protects the castle.  
 
Go back to the front, and watch out for a chaingunner right behind the main door. Enter the castle and watch out for two shotgun guys right inside the main door to the left and right. If you enter their alcoves (where they spawned) this will spawn some flaming skulls from the torches, as will picking up the items to the left and right of the entrance to the main hall. Open the door to the main hall (see secrets). When you enter, watch out for more flaming skulls spawning from the fireplaces to the left and right of the door. Proceed up the stairs and watch out for the Cyberdemon who protects the castle.  
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Go back to the main hall. The blue key door is at the right rear of the main hall, where the Revenant in the red/yellow upper stained glass window is.
 
Go back to the main hall. The blue key door is at the right rear of the main hall, where the Revenant in the red/yellow upper stained glass window is.
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====Red Key====
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Enter the blue key door. You can pretty much see the red key once you get in. Go to the back of this room and the red key will lower--but also the Cyberdemon will come after you!!1 Kill the Cyberdemon and collect the red key. Go back to the main hall. The red key door is at the left rear of the main hall, where the Archvile fireplace is.
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====Yellow Key====
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Enter the red key door. There's some Mancubuses to kill here as you go down the hall. Once you get in the room, there is the yellow key door and a regular door. It is the room you could see from where you got the red key. Go to the other side of this room and into the door. Follow the greenish stairs and hallway up, fighting another Archvile, and enter a room with a blue 'x' shape on the floor. Kill the Spectre Demons. Further on, there is another 'x' shape on the floor made out of fire in the adjoining room. An Archvile and a Revenant will come out of the fire floor so look out. A small hallway on one side is an elevator leading down to a yellow key switch. You might as well go down and kill the enemies there. Go back up and go through the door from the fire 'x' room. There's some shotgun guys to the left and right as you come through the door. Ahead is the room with the yellow key in it. There is a big square wall in the middle of this room. On the left there is a switch. Hit the switch and a staircase spirals up around the room. There are plenty of Cacodemons here. Go all the way up the stairs and hit the switch. I think this activates the yellow key switches.
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Don't jump through the gap to get the yellow key just yet, because you will land in the lava and then burn to death because you can't escape. Now that you have activated the yellow key switches you need to go back and press them all, presumably making it so you can get the yellow key--I haven't made it that far yet. Anyway, now they are flashing yellow and you can press them. Go back down the stairs and enter the left side (from this pov) small hallway. There is a yellow key switch here. Watch out because new badguys including Hell Knights appear around the switches. If you want, you can strafe run across the gap to the other side to pick up some health and energy packs (the other door is only opened from this side). Go back and press all the yellow key switches. Don't die, because I did and I don't know what to do next.
  
 
===Secrets===
 
===Secrets===

Revision as of 00:18, 25 February 2008

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Template:Eternal Doom 11-20

MAP12: Dark Dome is the twelfth level of Eternal Doom and was designed by Sverre Kvernmo .

Strategy

Walkthrough

To raise the drawbridge, face it and then back up into the alcove of the outside building. There is a switch on the inside of the left pillar which raises the bridge.

On the right, the moat leads to a secret containing the rocket launcher (see secrets). On the left, the moat leads to an area containing a switch but I don't know what it does.

Once you've raised the drawbridge, go across the bridge and head to the right of the main door. Enter the small hallway to the right of the main door and hit a switch to raise some stairs. At the top of the stairs there is an 'X' switch which will open the main door. At this point, you might as well look out the window and kill the chaingunner in the main hall. The small hallway on the left has yellow key switch. Kill the imps and a Hell Knight in there if you want, and collect a green armor, or you can do it once you get to the part where you need the yellow key.

Go back to the front, and watch out for a chaingunner right behind the main door. Enter the castle and watch out for two shotgun guys right inside the main door to the left and right. If you enter their alcoves (where they spawned) this will spawn some flaming skulls from the torches, as will picking up the items to the left and right of the entrance to the main hall. Open the door to the main hall (see secrets). When you enter, watch out for more flaming skulls spawning from the fireplaces to the left and right of the door. Proceed up the stairs and watch out for the Cyberdemon who protects the castle.

Kill the imps and such in the stained glass windows on the left and right sides of the hall, avoiding the Cyberdemon's rockets. At the rear right there is a Revenant in an upper cross stained glass window (red and yellow instead of blue). At the rear left side of the hall is a fireplace containing an Archvile so you should take him out.

Blue key

At the front left side of the hall, enter the first stained glass window and activate an elevator. Ride it up and take out the skull shooting cacodemon guy. You will come to two pillars, run across them and hit the switch to open the wall in the Archivile fireplace room, where the pillars are.

In this room (the Archvile fireplace room) the lowered wall reveals two doors. The one on the left is locked and is guarded by a chaingunner. The one on the right goes into a hallway with a Berserk pack. Go into the hallway and try to get the Berserk pack. You will fall down into a pit with plenty of enemies, including Hell Knights. Take them out. Note the walled off doorway, this is where the blue key is. Exit this area and you will encounter some green stairs with two Revenants on them. Go up the green stairs, past a yellow key switch, and they lead back to those two pillars (a wall has opened where the original switch was). Drop down into the fireplace room again and go back into the Berserk pack hallway.

A switch on the right raises the trap door. Hit it, and, as the trap is raising, run across the gap. Do it while it raises otherwise you will fall in the pit again. This leads into a room with some Barons of Hell on some pillars. Kill them and activate the platform at the rear of that room to lower their pillars and collect the items. Off to the side of this room is a small hallway leading to an elevator. Ride it down to outside the castle. When you re-enter the castle, there is a yellow key switch on the left, an elevator in front, and a corridor on the right. The corridor on the right leads back into the Berserk pack pit, but before you get in there, there is a switch on the left. This opens the small doorway which contains the blue key. Get the blue key.

If you want, go back to the room you were just in and ride up the elevator in the middle. Run across the gap into the window once you reach the top (strafe-run if necessary). There's more Hell Knights. Follow the hall and activate a switch on another elevator. At the bottom is a yellow key switch. Go back up on the elevator and the other side of the room leads to the (now unlocked) door back into the Archvile fireplace room.

Go back to the main hall. The blue key door is at the right rear of the main hall, where the Revenant in the red/yellow upper stained glass window is.

Red Key

Enter the blue key door. You can pretty much see the red key once you get in. Go to the back of this room and the red key will lower--but also the Cyberdemon will come after you!!1 Kill the Cyberdemon and collect the red key. Go back to the main hall. The red key door is at the left rear of the main hall, where the Archvile fireplace is.

Yellow Key

Enter the red key door. There's some Mancubuses to kill here as you go down the hall. Once you get in the room, there is the yellow key door and a regular door. It is the room you could see from where you got the red key. Go to the other side of this room and into the door. Follow the greenish stairs and hallway up, fighting another Archvile, and enter a room with a blue 'x' shape on the floor. Kill the Spectre Demons. Further on, there is another 'x' shape on the floor made out of fire in the adjoining room. An Archvile and a Revenant will come out of the fire floor so look out. A small hallway on one side is an elevator leading down to a yellow key switch. You might as well go down and kill the enemies there. Go back up and go through the door from the fire 'x' room. There's some shotgun guys to the left and right as you come through the door. Ahead is the room with the yellow key in it. There is a big square wall in the middle of this room. On the left there is a switch. Hit the switch and a staircase spirals up around the room. There are plenty of Cacodemons here. Go all the way up the stairs and hit the switch. I think this activates the yellow key switches.

Don't jump through the gap to get the yellow key just yet, because you will land in the lava and then burn to death because you can't escape. Now that you have activated the yellow key switches you need to go back and press them all, presumably making it so you can get the yellow key--I haven't made it that far yet. Anyway, now they are flashing yellow and you can press them. Go back down the stairs and enter the left side (from this pov) small hallway. There is a yellow key switch here. Watch out because new badguys including Hell Knights appear around the switches. If you want, you can strafe run across the gap to the other side to pick up some health and energy packs (the other door is only opened from this side). Go back and press all the yellow key switches. Don't die, because I did and I don't know what to do next.

Secrets

  • To access the rocket launcher off of the right side moat, click the wall that looks like a door in front of you. This will release a Demon, as well as opening a door to the left containing some shotgun guys. The hall to the left has a switch which opens the door at the end of the water hall with the Demon in it. Time it right so you can get in the hall before the door at the end closes by opening the water door, hitting the switch, reversing back down the stairs (not out the window) and into the hall. This counts towards your secret percentage.
  • When you open the door to the main hall, imps come out of two doors with dead marines on them. These count towards secrets.

The previous level is MAP11: Dawn of the Dead (Eternal Doom)

The next level is MAP13: Drop 'Em (Eternal Doom)