MAP12: Edge of the City (Demonfear)

Demonfear maps
Escape Into Conflict

01 02 03 04 05

Into Darkness

06 07 08 09 10

City of Nightmares

The Corruption

16 17 18 19 20

The Realms of Hell

21 22 23 24 25

The Heart

26 27 28 29 30

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Edge of the City is the twelfth map of Demonfear. It was designed by Adam Windsor.

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Contents

WalkthroughEdit

Map of Edge of the City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The sector you start in is a secret and is impossible to miss. (sector 1)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:27.66 Andrey Boldt (Hitherto) 2020-09-25 df12-027.zip
NM speed
UV max 1:31.63 Andrea Rovenski (Cyberdemon531) 2023-03-07 df12-131.zip
NM 100S
UV -fast 2:00.00 Andrea Rovenski (Cyberdemon531) 2023-03-24 df12f200.zip
UV -respawn
UV Tyson 2:26.86 Andrey Boldt (Hitherto) 2020-09-29 df12t226.zip
UV pacifist

The data was last verified in its entirety on April 16, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing north. (thing 86)
  4. facing west. (thing 87)
  5. facing south. (thing 88)
  6. facing west. (thing 89)
  7. facing south-east. (thing 90)
  8. facing south-west. (thing 91)

StatisticsEdit

Map dataEdit

Things 157
Vertices 584*
Linedefs 626
Sidedefs 822
Sectors 111
* The vertex count without the effect of node building is 507.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit