MAP12: Gothik Gauntlet (Hacx)


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Hacx maps
First "episode"

01 02 03 04 05 06

Second "episode"

07 08 09 10 11

Third "episode"
Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Gothik Gauntlet is the twelfth map of Hacx. It was designed by Rich Johnston (Nostromo) and uses the music track "".


Map of Gothik Gauntlet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the red carpet area and open either door to the south. Open the inner wall between the rooms to find a valise. (sector 636)
  2. Head west and north from the previous secret and use the north wall to access the trash chute. Drop in and get the 007Microtel to the west. (sector 834)
  3. At the southwest part of the map, use the southeast wall and take the series of lifts to get a case of rounds, a case of cartridges, and a cenotrophexine. (sector 750)
  4. In the plaza at the northwest end, head southwest through the alley and head west. Before the next bend, use the north wall and ride it up to a case of rounds and a case of cartridges. The switch at the end will lower the left of the two central pillars with a body armor. Stepping on it will lower the other one with a case of torpedoes. (sector 796)
  5. On the rooftop with fans, navigate to the west side on the lower end to lower the corner wall to the south. You will find a case of rounds, a case of cartridges, and a molecule tank. (sector 385)
  6. In the exit area, go through the central waterfall to get a force field. (sector 855)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 406)
  2. facing south. (thing 407)
  3. facing north-east. (thing 408)
  4. facing north. (thing 409)


Map data[edit]

Things 412
Vertices 4723*
Linedefs 4696
Sidedefs 7304
Sectors 865
* The vertex count without the effect of node building is 3666.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]