Difference between revisions of "MAP12: Great Halls of Fire (Hell Revealed)"

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# From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a [[berserk pack]]. ('''sector 105''')
 
# From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a [[berserk pack]]. ('''sector 105''')
 
# From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get two [[box of shotgun shells|boxes of shells]]. ('''sector 147''')
 
# From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get two [[box of shotgun shells|boxes of shells]]. ('''sector 147''')
# From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered, revealing a [[energy cell pack|bulk cell]]. ('''sector 161''')
+
# From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered from its south side, revealing a [[energy cell pack|bulk cell]]. ('''sector 161''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==

Latest revision as of 12:59, 11 July 2019

Hell Revealed maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Face to face with a Spider Mastermind

MAP12: Great Halls of Fire, designed by Yonatan Donner, is the twelfth map of Hell Revealed. It uses the music track "Run Like Smeg" from Rise of the Triad.

Description[edit]

According to the Hell Revealed info pack:

The beginning of episode 2 is not very hard - you can take a breath, and you should, because after that you will not have many levels in which you won't have to spend every moment fighting for your life. Enjoy it while you can! Kill the barons in the super shotgun area quickly, this fight is still one of my favorite ones.
Size: medium
Difficulty: medium

Walkthrough[edit]

Map of Great Halls of Fire
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grabbing the chaingun at the start reveals a lot of imps in a large room. In this large room, start by going to the east path. In this maze-like area with former humans, make your way to the easternmost end, where you will find an arch-vile. Make sure to kill him, and then press on the lion marking behind where he was, which functions as a switch. In this maze-like area, you can also go southwards to get a super shotgun, and face off against several barons of Hell. Return to the main room and head west this time. When you enter the room with the blur artifact, closets with arachnotrons will open. If you enter the southern closet, it will lower into another room, where you will find some pain elementals on the other side of a scrolling wall. Also behind the scrolling wall is a passage leading to a lava-filled room. If you had pressed the lion marking before, there will be a bridge you can cross here, where you can go on both sides to get a yellow skull key and a computer area map, but watch out for the monsters in this area. After getting the key, return the main room once again and go north, at the next fork, take the left path with ammo clips. Up the steps will be some Hell knights, so kill them and find the yellow door. Grab the plasma gun and press the switch to descend, where you will face a spider mastermind. Kill him and grab the red skull key, then teleport out. Go back to the fork and then take the stairs on the right with shotgun shells, into a large chamber with red pillars. Look out for the Hell knights and cyberdemon as you reach the red door that has the exit switch.

Secrets[edit]

  1. From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack. (sector 105)
  2. From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get two boxes of shells. (sector 147)
  3. From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered from its south side, revealing a bulk cell. (sector 161)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:51 xepop 2009-12-16 hr12-051.zip
NM speed
UV max 05:52 Anders Johnsen 2000-05-19 hr12-552.zip
NM100S
UV -fast 06:55 Chris Ratcliff (Ryback) 2004-07-17 hf12-655.zip
UV -respawn
UV Tyson
UV pacifist 00:51 xepop 2009-12-16 hp12-051.zip

The data was last verified in its entirety on June 22, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 4)

Statistics[edit]

Map data[edit]

Things 269
Vertices 770*
Linedefs 865
Sidedefs 1197
Sectors 166
* The vertex count without the effect of node building is 708.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]