Difference between revisions of "MAP12: Great Halls of Fire (Hell Revealed)"

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===Walkthrough===
 
===Walkthrough===
 
===Secrets===
 
===Secrets===
 +
#From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack.
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#From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get a box of shells.
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#From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered, revealing a bulk cell.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 23:43, 12 March 2007

Template:Hell Revealed 11-20

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Face to face with a Spider Mastermind

MAP12: Great Halls of Fire, designed by Yonatan Donner, is the twelfth map of Hell Revealed.

Description

Near the end

According to the Hell Revealed info pack:

The beginning of episode 2 is not very hard - you can take a breath, and you should, because after that you will not have many levels in which you won't have to spend every moment fighting for your life. Enjoy it while you can! Kill the barons in the super shotgun area quickly, this fight is still one of my favorite ones.
Size: medium
Difficulty: medium

Strategy

Automap view of MAP12: Great Halls of Fire

Walkthrough

Secrets

  1. From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack.
  2. From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get a box of shells.
  3. From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered, revealing a bulk cell.

Speedrunning

See:

Statistics

Map data

Things 269
Vertices 770
Linedefs 865
Sidedefs 1197
Sectors 166

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 1
Sergeants 4 5 5
Cyberdemons 1 1 1
Spectres 1 3 3
Arch-Viles 1 4 4
Chaingunners 7 7 7
Revenants 0 4 4
Mancubi 1 2 2
Arachnotrons 1 7 7
Hell Knights 14 7 7
Pain Elementals 2 4 4
Imps 10 35 35
Demons 1 3 3
Barons of Hell 2 11 11
Troopers 3 3 3
Cacodemons 2 8 8
Lost Souls 2 4 4
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 2 1 0
Stimpacks 9 9 9
Medikits 4 5 5
Soul spheres 1 1 1
Health bonuses 3 3 3
Armor bonuses 3 3 3
Green armors 1 1 1
Invulnerabilities 1 0 0
Berserk packs 1 1 1
Invisibilities 1 1 1
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 3 3 3
Ammo clips 16 16 16
Shells 18 18 18
Rockets 3 3 3
Rocket boxes 7 7 7
Energy cells 2 2 2
Ammo boxes 6 6 6
Shell boxes 13 14 14