Difference between revisions of "MAP12: Great Halls of Fire (Hell Revealed)"
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===Walkthrough=== | ===Walkthrough=== | ||
===Secrets=== | ===Secrets=== | ||
+ | #From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack. | ||
+ | #From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get a box of shells. | ||
+ | #From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered, revealing a bulk cell. | ||
==Speedrunning== | ==Speedrunning== |
Revision as of 23:43, 12 March 2007
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
MAP12: Great Halls of Fire, designed by Yonatan Donner, is the twelfth map of Hell Revealed.
Contents
Description
According to the Hell Revealed info pack:
- The beginning of episode 2 is not very hard - you can take a breath, and you should, because after that you will not have many levels in which you won't have to spend every moment fighting for your life. Enjoy it while you can! Kill the barons in the super shotgun area quickly, this fight is still one of my favorite ones.
- Size: medium
- Difficulty: medium
Strategy
Walkthrough
Secrets
- From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack.
- From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get a box of shells.
- From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered, revealing a bulk cell.
Speedrunning
See:
Statistics
Map data
Things | 269 |
Vertices | 770 |
Linedefs | 865 |
Sidedefs | 1197 |
Sectors | 166 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 1 | 1 | 1 |
Sergeants | 4 | 5 | 5 |
Cyberdemons | 1 | 1 | 1 |
Spectres | 1 | 3 | 3 |
Arch-Viles | 1 | 4 | 4 |
Chaingunners | 7 | 7 | 7 |
Revenants | 0 | 4 | 4 |
Mancubi | 1 | 2 | 2 |
Arachnotrons | 1 | 7 | 7 |
Hell Knights | 14 | 7 | 7 |
Pain Elementals | 2 | 4 | 4 |
Imps | 10 | 35 | 35 |
Demons | 1 | 3 | 3 |
Barons of Hell | 2 | 11 | 11 |
Troopers | 3 | 3 | 3 |
Cacodemons | 2 | 8 | 8 |
Lost Souls | 2 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 2 | 1 | 0 |
Stimpacks | 9 | 9 | 9 |
Medikits | 4 | 5 | 5 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 3 | 3 | 3 |
Armor bonuses | 3 | 3 | 3 |
Green armors | 1 | 1 | 1 |
Invulnerabilities | 1 | 0 | 0 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 3 | 3 | 3 |
Ammo clips | 16 | 16 | 16 |
Shells | 18 | 18 | 18 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 7 | 7 | 7 |
Energy cells | 2 | 2 | 2 |
Ammo boxes | 6 | 6 | 6 |
Shell boxes | 13 | 14 | 14 |