MAP12: Homecoming (Resurgence)
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Revision as of 11:12, 25 October 2022 by Jack Kellar (talk | contribs) (→Secrets: Logical progression order and better tells. (WIP))
Resurgence maps 12-20 |
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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP12: Homecoming is the twelfth level of Resurgence. It was designed by Josh Sealy (Joshy) and uses the music track "Ghost Town" by Stuart Rynn (stewboy), composed specifically for the level. The map is a fusion of MAP11 and MAP12 of Surge.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Sector 480: North of the watery room with the super shotgun, the widest waterfall can be walked through for a medikit and a green armor.
- Sector 135: In the small yard with the crates, go near the crates you can climb up, then look south. A small switch is present next to one of the small crates here. Push it, then climb the crates and manuever your way to the red key, then directly east from there, you can claim a soul sphere.
- Sector 189: In the large courtyard, walk around the trees in the far northeast corner to pick up a megaarmor.
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:10.54 | Aleksey Kamenev (4shockblast) | 2015-04-03 | rs12-1010.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 01:02 | Ezormer | 2014-11-03 | rs12o102.zip |
The data was last verified in its entirety on April 3, 2022.
Statistics
Map data
Things | 781 |
Vertices | 4549* |
Linedefs | 4245 |
Sidedefs | 6853 |
Sectors | 659 |
Things
This level contains the following numbers of things per skill level:
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