MAP12: Hop 2 It (NOVA II)

Revision as of 13:14, 8 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


Revision as of 13:14, 8 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


NOVA II: New Dawn maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Hop 2 It is the twelfth map of NOVA II. It was designed by Justin Kelly (Breezeep) and uses the music track from stage 3 of Journey to Silius, composed by Naoki Kodaka.

Contents

Walkthrough

Map of Hop 2 It
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. East of the red key, there is a section of wall with an extra ridge on it. Use this wall to find a berserk pack. (sector 89)
  2. Head towards the exit door, then press the nearby yellow button in the dark compartment. Now run up the steps around the blue door building and into the alcove to the south to get a green armor. (sector 104)
  3. You need the red key for this secret. To get it, use the switch that lowers the blue key, and ride the blue key pillar up. Jump to the west, which will briefly lower another lift, just north of the blue door building. Quickly run here and ride up to the next switch, which will lower the red key pillar. Now that you have the red key, go all the way to the red door in the northwest part of the map. At the back end of the room are health bonuses and a megaarmor. (sector 152)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north-east. (thing 150)
  2. facing east. (thing 151)
  3. facing west. (thing 152)
  4. facing south-west. (thing 153)

Statistics

Map data

Things 162
Vertices 804*
Linedefs 850
Sidedefs 1403
Sectors 202
* The vertex count without the effect of node building is 650.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links