MAP12: House of Horrors (ZBlood)

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ZBlood maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: House of Horrors is the twelfth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 4:30.

Walkthrough[edit]

Map of House of Horrors
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you get to the entrance, head north through the trees to get a Tommy gun and drums of ammo. (sector 7)
  2. Use the River Ride of Terror sign to open the north wall with a super armor. (sector 49)
  3. In the central hall, when you get to the graveyard, use the tall grave at the east end to open the wall north of it with a health orb. (sector 280)
  4. In the room at the south end where the wall explodes, lower the lumber at the southwest end to find a cloak of shadows. (sector 311)
  5. At the southwest end, get to the east side, climb the crates, then go on the walkway all the way to the north wall. Go through it to get TNT and Zippo, bundles of TNT, and rage. (sector 342)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 1)
  2. facing south. (thing 62)
  3. facing north-east. (thing 119)
  4. facing east. (thing 121)
  5. facing east. (thing 200)
  6. facing west. (thing 211)
  7. facing south. (thing 229)

Statistics[edit]

Map data[edit]

Things 396
Vertices 1867*
Linedefs 1929
Sidedefs 2798
Sectors 420
* The vertex count without the effect of node building is 1567.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

The level is based on the original by James Wilson (Shade).

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]