Difference between revisions of "MAP12: Imprisoned (Plutonia 2)"

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{{Plutonia 2 12-20}}
 
{{map|slot=MAP12}}
 
{{map|slot=MAP12}}
{{Plutonia 2 11-20}}
 
 
'''MAP12: Imprisoned''' is the twelfth map of [[Plutonia 2]].  It was designed by [[Kristian Käll (Kristus)]], [[Sam Woodman]], [[Pedro Arturo Gomez Blanco (PAGB666)]] and [[Thomas van der Velden]], and uses the music track "Under a Crimson Moon" by [[Eric Baker (The Green Herring)]].
 
'''MAP12: Imprisoned''' is the twelfth map of [[Plutonia 2]].  It was designed by [[Kristian Käll (Kristus)]], [[Sam Woodman]], [[Pedro Arturo Gomez Blanco (PAGB666)]] and [[Thomas van der Velden]], and uses the music track "Under a Crimson Moon" by [[Eric Baker (The Green Herring)]].
  

Revision as of 10:18, 18 January 2017

Plutonia 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Imprisoned is the twelfth map of Plutonia 2. It was designed by Kristian Käll (Kristus), Sam Woodman, Pedro Arturo Gomez Blanco (PAGB666) and Thomas van der Velden, and uses the music track "Under a Crimson Moon" by Eric Baker (The Green Herring).

Walkthrough

Map of Imprisoned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the start, gather up your belongings and head for the western passage. There is a chaingun to the left, and the side passage leads to an underground area where you will acquire the blue keycard. Look out for chaingunners that ambush you, then return to the starting room. Flip the blue switch at the south end, and kill the cacodemon as well as the demon that appears from behind. Follow the passage behind the switch until you find a large room filled with monsters. Kill all of them and proceed to the switch in the back. Hit it and grab the rocket launcher, then go back where you will see an open door on your left. Go through it, and go outside and around the building for the yellow keycard. Many monsters will teleport in to try and stop you, so kill them on your way back. Once you are back in the large room, open the yellow door near the entrance of the room. Flip the switch at the end of the hall to lower a box of bullets. The platform lowers into a new room with monsters, so dispose of them. Enter the northwest room and shoot down the mancubus, then head outside. Cross the bridge to the next building you see, but look out as towers will rise up with chaingunners teleporting onto them. In the large UAAF silo that is on the other side of the bridge, you will see that the path to the left is blocked up, so climb the steps up and take the long way, dropping down into the exit room when you finally reach it.

Other points of interest

Secrets

  1. From the area near the start where all the shotgun guys are, turn left (south) and open the wall behind the light for a super shotgun (#1).
  2. Continuing from the area described in secret #1, head west and down a small flight of stairs until you reach a door. The wall to your right has a white grate on it. Pull it down and it will lead to a soul sphere (#2).
  3. Just to the left of the blue keycard is a very narrow switch. Lower it, then head back one room. Opposite the white grate, a passageway has opened. Follow it (#3) to collect all the chaingunners' ammo, as well as a chainsaw and berserk pack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:38 Red-XIII 2010-01-25 p212-138.zip
NM speed 01:31 DidierTranber 2012-02-16 p212n131.zip
UV max 03:51 Qaatar 2010-12-12 p212-351.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 13, 2013.

Miscellaneous Demos

Run Time Player Date File Notes
First Demo Attempt 14:21 Memfis 2011-02-03 pl2mem12.zip

Last updated on April 13, 2013.

Deathmatch

Statistics

Map data

Things 357
Vertices 3661*
Linedefs 3496
Sidedefs 5383
Sectors 384
* The vertex count without the effect of node building is 2853.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • During development this map was called Damnation.

See also

Sources

External links