MAP12: Infernal Chasm (Vanguard)

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Revision as of 15:10, 25 October 2018 by XymphBot (talk | contribs) (Automated edit - No DM spawns, rm section)


Vanguard maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Infernal Chasm is the twelfth map of Vanguard. It was designed by Paul DeBruyne (skillsaw) and uses the music track " ".

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Walkthrough

Map of Infernal Chasm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the leftmost room close to the starting point, the switch lowers several blocks while monsters attack you. Once the block with the plasma gun lowers, pick up the gun and the door south will open revealing revenants (and a baron of Hell on Ultra Violence or higher). There is a drop-off in this dark room, find it and you should get a soul sphere and a teleporter back. (sector 1415)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 1041
Vertices 9695*
Linedefs 9440
Sidedefs 16352
Sectors 1911
* The vertex count without the effect of node building is 7609.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links