Difference between revisions of "MAP12: Infested (NDCP)"
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== Walkthrough == | == Walkthrough == | ||
− | + | [[File:NDCP_MAP12_map.png|thumb|300x300px|Map of Infested]] | |
− | [[ | + | {{Map spots}} |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
Revision as of 13:13, 12 November 2016
MAP12: Infested is the twelfth map of the Newdoom Community Project. It was designed by Esa Repo (Espi).
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Pick up the shotgun and armor on your sides, then take the door on your left. Go around this hall and take the next door and you should come to a fork. Take the left path and ignore the lift in front of you by going right. Just before the room with medikits and rockets is a lift. Take it, and use the computer panel. You will here a door open, so go back to the fork and take the other path. Open the door and take the open path on your left to get the blue keycard. You can go explore the rest of this path if you wish, as it connects to the other path you took eventually. When you are ready, find a blue door, like the one to the right of the starting point, and continue southward. In the next hall, if you want a plasma rifle, it is in the middle of a dead end surrounded by shotgun guys and cacodemons. Otherwise, head up the next set of steps and follow the path westward. Take the lift down into the next area, where you have two options to go. There is a hallway and an lift. Clear out the hallway if necessary, and take the lift to the south. You will be on the hallway where the revenants were overlooking the room you were just in. Go north then east at the junction. There are two doors here, take the right one and in this room are two chaingunners and an arch-vile. Press the switch in this room and go down the steps to the hall with the blue floor. There is an offshoot hallway with more steps leading downward, where you will eventually find the red keycard. When you get it, explore the rest of the area if you want, but go back to the room with the lift and the hallway and take the hallway north this time. The switch here opens a door into a square yard and the only other passage here takes you to a circular room with two mancubi. The north door in this room is the red door. Go through it and keep going until you reach the exit.
Secrets
- (sector 135)
- (sector 160)
- (sector 336)
Bugs
Areas / screenshots
The trapped rocket launcher
The secret soulsphere of the first screnshot
The plasma rifle is in the hole
Zombies and a baron of hell
The last archvile
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 05:58 | Heretic | 2010-03-29 | ndcpmax.zip | 1 |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 3, 2013.
1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.
Statistics
Map data
Things | 305 |
Vertexes | 2210 |
Linedefs | 2806 |
Sidedefs | 4150 |
Sectors | 407 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-viles | |||
Barons of hell | |||
Cacodemons | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Final boss | |||
Heavy weapon dudes | |||
Hell knights | |||
Imps | |||
Lost souls | |||
Mancubi | |||
Pain elementals | |||
Revenants | |||
Shotgun guys | |||
Spectres | |||
Spiderdemons | |||
Wolfenstein SS | |||
Zombiemen | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |