Difference between revisions of "MAP12: Infested (NDCP)"

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{{NDCP 12-20}}
 
{{map|slot=MAP12}}
 
{{map|slot=MAP12}}
{{NDCP 11-20}}
 
 
'''MAP12: Infested''' is the twelfth map of the [[Newdoom Community Project]]. It was designed by [[Esa Repo (Espi)]].
 
'''MAP12: Infested''' is the twelfth map of the [[Newdoom Community Project]]. It was designed by [[Esa Repo (Espi)]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:NDCP_MAP12_map.png|thumb|300x300px|Map of Infested]]
[[Image:NDCP_MAP12_map.png|thumb|300px|Map of Infested for the [[Newdoom Community Project]]]]
+
{{Map spots}}
 
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 +
Pick up the [[shotgun]] and [[armor]] on your sides, then take the door on your left. Go around this hall and take the next door and you should come to a fork. Take the left path and ignore the lift in front of you by going right. Just before the room with [[medikit]]s and [[rocket]]s is a lift. Take it, and use the computer panel. You will here a door open, so go back to the fork and take the other path. Open the door and take the open path on your left to get the blue keycard. You can go explore the rest of this path if you wish, as it connects to the other path you took eventually. When you are ready, find a blue door, like the one to the right of the starting point, and continue southward. In the next hall, if you want a [[plasma rifle]], it is in the middle of a dead end surrounded by [[shotgun guy]]s and [[cacodemon]]s. Otherwise, head up the next set of steps and follow the path westward. Take the lift down into the next area, where you have two options to go. There is a hallway and an lift. Clear out the hallway if necessary, and take the lift to the south. You will be on the hallway where the [[revenant]]s were overlooking the room you were just in. Go north then east at the junction. There are two doors here, take the right one and in this room are two [[chaingunner]]s and an [[arch-vile]]. Press the switch in this room and go down the steps to the hall with the blue floor. There is an offshoot hallway with more steps leading downward, where you will eventually find the red keycard. When you get it, explore the rest of the area if you want, but go back to the room with the lift and the hallway and take the hallway north this time. The switch here opens a door into a square yard and the only other passage here takes you to a circular room with two [[Mancubus|mancubi]]. The north door in this room is the red door. Go through it and keep going until you reach the exit.
  
 
===Secrets===
 
===Secrets===
 
+
# ('''sector 135''')
# '''(sector 135)'''
+
# ('''sector 160''')
# '''(sector 160)'''
+
# ('''sector 336''')
# '''(sector 336)'''
 
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:NDCP-map12-start.png|The start
+
NDCP-map12-start.png|The start
Image:NDCP-map12-trap.png|The trapped [[rocket launcher]]
+
NDCP-map12-trap.png|The trapped [[rocket launcher]]
Image:NDCP-map12-bluekey.png|The blue key
+
NDCP-map12-bluekey.png|The blue key
Image:NDCP-map12-secret.png|The secret [[soulsphere]] of the first screnshot
+
NDCP-map12-secret.png|The secret [[soulsphere]] of the first screnshot
Image:NDCP-map12-plasmarifle.png|The [[plasma rifle]] is in the hole
+
NDCP-map12-plasmarifle.png|The [[plasma rifle]] is in the hole
Image:NDCP-map12-redkey.png|The red key is down there
+
NDCP-map12-redkey.png|The red key is down there
Image:NDCP-map12-zombies.png|Zombies and a [[baron of hell]]
+
NDCP-map12-zombies.png|Zombies and a [[baron of Hell]]
Image:NDCP-map12-stairs.png|Before the last rooms
+
NDCP-map12-stairs.png|Before the last rooms
Image:NDCP-map12-archie.png|The last [[archvile]]
+
NDCP-map12-archie.png|The last [[arch-vile]]
 
</gallery>
 
</gallery>
  
Line 36: Line 34:
 
===Routes and tricks===
 
===Routes and tricks===
  
===Miscellaneous demos===
+
===Current records===
 +
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]]||5:58||[[(Heretic)]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||
+
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||05:58||[[Heretic (speed runner)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}}
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
''Last updated on April 3, 2013.''
 +
 +
{{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP.
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=305|
 +
  vertexes=2461|
 +
  linedefs=2806|
 +
  sidedefs=4150|
 +
  sectors=407|
 +
  vertexbefore=2210}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||305
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||39||48||52
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||22||27||31
 +
|-
 +
|style="text-align: left;"|[[Imp]]||16||21||23
 +
|-
 +
|style="text-align: left;"|[[Demon]]||9||11||13
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||2||5||8
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||5||9||12
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertex]]es||2210
+
|style="text-align: left;"|[[Clip]]||colspan="3"|4
 
|-
 
|-
|[[Linedefs]]||2806
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10
 
|-
 
|-
|[[Sidedefs]]||4150
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 
|-
 
|-
|[[Sectors]]||407
+
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|5
 
|-
 
|-
|[[Arch-vile]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|14
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Demon]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Final boss]]|| || ||
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|10
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Lost soul]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubi]]|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun guy]]s|| || ||  
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|10
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Spiderdemon]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Zombieman||colspan="3"|9
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|style="text-align: left;"|Shotgun guy||39||48||52
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Heavy weapon dude||22||27||31
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Imp||16||21||23
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Demon||9||11||13
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Revenant||2||5||8
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||5||9||12
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Hell knight||2||2||3
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Baron of Hell||1||2||2
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Mancubus||1||1||2
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Arch-vile||colspan="3"|2
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Clip||colspan="3"|4
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|10
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Energy cell||colspan="3"|5
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Stimpack||colspan="3"|14
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|6
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|4
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|10
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Blue cards||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Red cards||1||1||1
+
|style="text-align: left;"|Exploding barrel||colspan="3"|10
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|3
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
  
 
== External links ==
 
== External links ==
[[Category:Levels by name|Infested (NDCP)]]
+
* {{dsda|id=691|title=Newdoom Community Project demos}}
 +
 
 
[[Category:Esa Repo levels]]
 
[[Category:Esa Repo levels]]

Revision as of 11:30, 26 February 2017

NDCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Infested is the twelfth map of the Newdoom Community Project. It was designed by Esa Repo (Espi).

Walkthrough

Map of Infested
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Pick up the shotgun and armor on your sides, then take the door on your left. Go around this hall and take the next door and you should come to a fork. Take the left path and ignore the lift in front of you by going right. Just before the room with medikits and rockets is a lift. Take it, and use the computer panel. You will here a door open, so go back to the fork and take the other path. Open the door and take the open path on your left to get the blue keycard. You can go explore the rest of this path if you wish, as it connects to the other path you took eventually. When you are ready, find a blue door, like the one to the right of the starting point, and continue southward. In the next hall, if you want a plasma rifle, it is in the middle of a dead end surrounded by shotgun guys and cacodemons. Otherwise, head up the next set of steps and follow the path westward. Take the lift down into the next area, where you have two options to go. There is a hallway and an lift. Clear out the hallway if necessary, and take the lift to the south. You will be on the hallway where the revenants were overlooking the room you were just in. Go north then east at the junction. There are two doors here, take the right one and in this room are two chaingunners and an arch-vile. Press the switch in this room and go down the steps to the hall with the blue floor. There is an offshoot hallway with more steps leading downward, where you will eventually find the red keycard. When you get it, explore the rest of the area if you want, but go back to the room with the lift and the hallway and take the hallway north this time. The switch here opens a door into a square yard and the only other passage here takes you to a circular room with two mancubi. The north door in this room is the red door. Go through it and keep going until you reach the exit.

Secrets

  1. (sector 135)
  2. (sector 160)
  3. (sector 336)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:58 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.

Statistics

Map data

Things 305
Vertices 2461*
Linedefs 2806
Sidedefs 4150
Sectors 407
* The vertex count without the effect of node building is 2210.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links