Difference between revisions of "MAP12: Infested (NDCP)"
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+ | {{NDCP 12-20}} | ||
{{map|slot=MAP12}} | {{map|slot=MAP12}} | ||
− | |||
'''MAP12: Infested''' is the twelfth map of the [[Newdoom Community Project]]. It was designed by [[Esa Repo (Espi)]]. | '''MAP12: Infested''' is the twelfth map of the [[Newdoom Community Project]]. It was designed by [[Esa Repo (Espi)]]. | ||
== Walkthrough == | == Walkthrough == | ||
− | + | [[File:NDCP_MAP12_map.png|thumb|300x300px|Map of Infested]] | |
− | [[ | + | {{Map spots}} |
− | |||
− | |||
===Essentials=== | ===Essentials=== | ||
+ | Pick up the [[shotgun]] and [[armor]] on your sides, then take the door on your left. Go around this hall and take the next door and you should come to a fork. Take the left path and ignore the lift in front of you by going right. Just before the room with [[medikit]]s and [[rocket]]s is a lift. Take it, and use the computer panel. You will here a door open, so go back to the fork and take the other path. Open the door and take the open path on your left to get the blue keycard. You can go explore the rest of this path if you wish, as it connects to the other path you took eventually. When you are ready, find a blue door, like the one to the right of the starting point, and continue southward. In the next hall, if you want a [[plasma rifle]], it is in the middle of a dead end surrounded by [[shotgun guy]]s and [[cacodemon]]s. Otherwise, head up the next set of steps and follow the path westward. Take the lift down into the next area, where you have two options to go. There is a hallway and an lift. Clear out the hallway if necessary, and take the lift to the south. You will be on the hallway where the [[revenant]]s were overlooking the room you were just in. Go north then east at the junction. There are two doors here, take the right one and in this room are two [[chaingunner]]s and an [[arch-vile]]. Press the switch in this room and go down the steps to the hall with the blue floor. There is an offshoot hallway with more steps leading downward, where you will eventually find the red keycard. When you get it, explore the rest of the area if you want, but go back to the room with the lift and the hallway and take the hallway north this time. The switch here opens a door into a square yard and the only other passage here takes you to a circular room with two [[Mancubus|mancubi]]. The north door in this room is the red door. Go through it and keep going until you reach the exit. | ||
===Secrets=== | ===Secrets=== | ||
− | + | # ('''sector 135''') | |
− | # ''' | + | # ('''sector 160''') |
− | # ''' | + | # ('''sector 336''') |
− | # ''' | ||
===Bugs=== | ===Bugs=== | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | <gallery> | + | <gallery mode=nolines widths=160px> |
− | + | NDCP-map12-start.png|The start | |
− | + | NDCP-map12-trap.png|The trapped [[rocket launcher]] | |
− | + | NDCP-map12-bluekey.png|The blue key | |
− | + | NDCP-map12-secret.png|The secret [[soulsphere]] of the first screnshot | |
− | + | NDCP-map12-plasmarifle.png|The [[plasma rifle]] is in the hole | |
− | + | NDCP-map12-redkey.png|The red key is down there | |
− | + | NDCP-map12-zombies.png|Zombies and a [[baron of Hell]] | |
− | + | NDCP-map12-stairs.png|Before the last rooms | |
− | + | NDCP-map12-archie.png|The last [[arch-vile]] | |
</gallery> | </gallery> | ||
Line 36: | Line 34: | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
+ | The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV speed]]|| || || || || |
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]||05:58||[[Heretic (speed runner)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}} | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
|} | |} | ||
+ | ''Last updated on April 3, 2013.'' | ||
+ | |||
+ | {{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP. | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=305| | ||
+ | vertexes=2461| | ||
+ | linedefs=2806| | ||
+ | sidedefs=4150| | ||
+ | sectors=407| | ||
+ | vertexbefore=2210}} | ||
− | === | + | ===Things=== |
− | {| {{prettytable}} | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | |[[ | + | |
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||39||48||52 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||22||27||31 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||16||21||23 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||9||11||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||2||5||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||5||9||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||1||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Clip]]||colspan="3"|4 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Rocket]]||colspan="3"|8 |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|5 |
|- | |- | ||
− | + | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Stimpack]]||colspan="3"|14 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||colspan="3"|6 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 |
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3 |
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Zombieman||colspan="3"|9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun guy||39||48||52 |
|- | |- | ||
− | + | |style="text-align: left;"|Heavy weapon dude||22||27||31 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||16||21||23 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Demon||9||11||13 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Revenant||2||5||8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cacodemon||5||9||12 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||2||2||3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||1||2||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||1||1||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arch-vile||colspan="3"|2 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||colspan="3"|4 |
|- | |- | ||
− | + | |style="text-align: left;"|4 shotgun shells||colspan="3"|10 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||colspan="3"|8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|5 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||colspan="3"|14 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||colspan="3"|6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|4 |
|- | |- | ||
− | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 | |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor bonus||colspan="3"|10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Berserk||colspan="3"|1 |
|- | |- | ||
− | + | !Keys!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | ! | + | !Miscellaneous!!1-2!!3!!4-5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Exploding barrel||colspan="3"|10 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|3 | ||
|} | |} | ||
+ | {{col-end}} | ||
== Inspiration and development == | == Inspiration and development == | ||
== External links == | == External links == | ||
− | + | * {{dsda|id=691|title=Newdoom Community Project demos}} | |
+ | |||
[[Category:Esa Repo levels]] | [[Category:Esa Repo levels]] |
Revision as of 11:30, 26 February 2017
NDCP maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
MAP12: Infested is the twelfth map of the Newdoom Community Project. It was designed by Esa Repo (Espi).
Contents
Walkthrough
Essentials
Pick up the shotgun and armor on your sides, then take the door on your left. Go around this hall and take the next door and you should come to a fork. Take the left path and ignore the lift in front of you by going right. Just before the room with medikits and rockets is a lift. Take it, and use the computer panel. You will here a door open, so go back to the fork and take the other path. Open the door and take the open path on your left to get the blue keycard. You can go explore the rest of this path if you wish, as it connects to the other path you took eventually. When you are ready, find a blue door, like the one to the right of the starting point, and continue southward. In the next hall, if you want a plasma rifle, it is in the middle of a dead end surrounded by shotgun guys and cacodemons. Otherwise, head up the next set of steps and follow the path westward. Take the lift down into the next area, where you have two options to go. There is a hallway and an lift. Clear out the hallway if necessary, and take the lift to the south. You will be on the hallway where the revenants were overlooking the room you were just in. Go north then east at the junction. There are two doors here, take the right one and in this room are two chaingunners and an arch-vile. Press the switch in this room and go down the steps to the hall with the blue floor. There is an offshoot hallway with more steps leading downward, where you will eventually find the red keycard. When you get it, explore the rest of the area if you want, but go back to the room with the lift and the hallway and take the hallway north this time. The switch here opens a door into a square yard and the only other passage here takes you to a circular room with two mancubi. The north door in this room is the red door. Go through it and keep going until you reach the exit.
Secrets
- (sector 135)
- (sector 160)
- (sector 336)
Bugs
Areas / screenshots
The trapped rocket launcher
The secret soulsphere of the first screnshot
The plasma rifle is in the hole
Zombies and a baron of Hell
The last arch-vile
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 05:58 | Heretic | 2010-03-29 | ndcpmax.zip | 1 |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 3, 2013.
1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.
Statistics
Map data
Things | 305 |
Vertices | 2461* |
Linedefs | 2806 |
Sidedefs | 4150 |
Sectors | 407 |
Things
This level contains the following numbers of things per skill level:
|
|
Inspiration and development
External links
- Newdoom Community Project demos (archived 🏛) at the Doomed Speed Demos Archive