MAP12: Rotten Orange (Whitemare 2)

Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Rotten Orange is the twelfth map of Whitemare 2. It was designed by ChaingunnerX and uses the MIDI rendition of "Fast Lane" by Brian L. Schmidt, from Crüe Ball as its music track. The par time defined in MAPINFO is 2:30.

Contents

WalkthroughEdit

Map of Rotten Orange
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the start, head south and a bit southwest past the rock to find a green armor. (sector 60)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:17.31 Dylan Gill (TheV1perK1ller) 2017-06-06 w212-117.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

StatisticsEdit

Map dataEdit

Things 90
Vertices 1546*
Linedefs 1380
Sidedefs 2378
Sectors 242
* The vertex count without the effect of node building is 1136.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit