MAP12: Rotten Orange (Whitemare 2)

Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Rotten Orange is the twelfth map of Whitemare 2. It was designed by ChaingunnerX and uses the music track " ". The par time defined in MAPINFO is 2:30.

Contents

WalkthroughEdit

Map of Rotten Orange
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the start, head south and a bit southwest past the rock to find a green armor. (sector 60)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

StatisticsEdit

Map dataEdit

Things 90
Vertices 1546*
Linedefs 1380
Sidedefs 2378
Sectors 242
* The vertex count without the effect of node building is 1136.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit