MAP12: Rotten Orange (Whitemare 2)
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Revision as of 08:53, 31 December 2020 by XymphBot (talk | contribs) (→Statistics: Automated edit - no MP table if no Coop/DM starts)
Whitemare 2 maps 12-20 |
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01
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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Rotten Orange is the twelfth map of Whitemare 2. It was designed by ChaingunnerX and uses the music track " ". The par time defined in MAPINFO is 2:30.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the start, head south and a bit southwest past the rock to find a green armor. (sector 60)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 90 |
Vertices | 1546* |
Linedefs | 1380 |
Sidedefs | 2378 |
Sectors | 242 |
Things
This level contains the following numbers of things per skill level:
|