Difference between revisions of "MAP12: Storage (Daedalus: Alien Defense)"

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===Essentials===
 
===Essentials===
 +
====First visit====
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Go through the exit from the travel tube and bear left (east) to a set of double doors.  Beyond them is a small cargo bay with an alarm going off in it.  The red crates are highly explosive - shoot them at a distance with the pistol to destroy them, revealing a microgen power source and some ammo.  Take the microgen and return to [[MAP08: Secondary Bridge (Daedalus: Alien Defense)|Secondary Bridge]].
 +
 +
====Second visit====
 +
Go through the exit from the travel tube and bear right (west) to a set of double doors.  Go through them and activate the panel on the right wall to reveal an apparent dead end, which lights up and reveals a conveyor belt apparently designed for cargo.  Ride the conveyor belt, and take the lift down to a cargo bay where crates are being deposited and placed on conveyors.  At the far end of the bay there is a large door, which is broken.  Go through the maintenance access hatch next to it, into another bay which contains four conveyors on the north side, a vertical travel tube to the west and a translator charging booth to the north-east.  Follow the second conveyor from left to a door.  Open it and take the microgen inside.  Activate the travel tube, which leads to [[MAP11: Brig (Daedalus: Alien Defense)|Brig]].
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====Third visit====
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Go through the exit from the travel tube.  Directly opposite it is a now-active vertical travel tube, which leads to [[MAP09: Cryonics (Daedalus: Alien Defense)|Cryonics]].  Activate it and enter it.
  
 
===Other points of interest===
 
===Other points of interest===
 +
There is another horizontal travel tube, on the south side of the westernmost bay, which becomes functional after restoring power on Brig, and leads to [[MAP16: Scout Bay (Daedalus: Alien Defense)|Scout Bay]], allowing the player to explore the bulk of the map, although this is not required to make progress.
  
 
===Secrets===
 
===Secrets===

Revision as of 18:32, 28 October 2020

Daedalus maps
Out of the trashcan and into the fire

01 02 03 04 05 06 07 14

Gentlebeings, start your engines
Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?

20 27 28 29 30 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Storage is the twelfth map of Daedalus: Alien Defense. It was designed by Rick Clark (Wildman) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Storage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

First visit

Go through the exit from the travel tube and bear left (east) to a set of double doors. Beyond them is a small cargo bay with an alarm going off in it. The red crates are highly explosive - shoot them at a distance with the pistol to destroy them, revealing a microgen power source and some ammo. Take the microgen and return to Secondary Bridge.

Second visit

Go through the exit from the travel tube and bear right (west) to a set of double doors. Go through them and activate the panel on the right wall to reveal an apparent dead end, which lights up and reveals a conveyor belt apparently designed for cargo. Ride the conveyor belt, and take the lift down to a cargo bay where crates are being deposited and placed on conveyors. At the far end of the bay there is a large door, which is broken. Go through the maintenance access hatch next to it, into another bay which contains four conveyors on the north side, a vertical travel tube to the west and a translator charging booth to the north-east. Follow the second conveyor from left to a door. Open it and take the microgen inside. Activate the travel tube, which leads to Brig.

Third visit

Go through the exit from the travel tube. Directly opposite it is a now-active vertical travel tube, which leads to Cryonics. Activate it and enter it.

Other points of interest

There is another horizontal travel tube, on the south side of the westernmost bay, which becomes functional after restoring power on Brig, and leads to Scout Bay, allowing the player to explore the bulk of the map, although this is not required to make progress.

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 298
Vertices 4622*
Linedefs 4472
Sidedefs 7199
Sectors 922
* The vertex count without the effect of node building is 3527.

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

See also

Sources

External links