MAP12: The Cargo Hold (Hell To Pay)

From DoomWiki.org

Revision as of 05:04, 8 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Cargo Hold is the twelfth map of Hell To Pay.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Cargo Hold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 38)
  2. (sector 112)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south-east. (thing 12)
  2. facing south. (thing 13)
  3. facing south. (thing 14)
  4. facing west. (thing 16)
  5. facing south. (thing 17)

Statistics

Map data

Things 164
Vertices 811*
Linedefs 858
Sidedefs 1082
Sectors 118
* The vertex count without the effect of node building is 744.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links