MAP12: The Cargo Hold (Hell To Pay)

From DoomWiki.org

Revision as of 13:05, 1 May 2022 by XymphBot (talk | contribs) (Automated edit - update armour to American English)


Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Cargo Hold is the twelfth map of Hell To Pay.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Cargo Hold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The bottom left container can be opened to reveal armor, a backpack, medikits and ammo. (sector 112)
  2. After entering the door in the crusher room, strafe jump onto the crate with the shotgunner. Press on the wall to the right to get the BFG9000. (sector 38)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:40 Drew DeVore (stx-Vile) 2003-12-02 hy_all.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south-east. (thing 12)
  2. facing south. (thing 13)
  3. facing south. (thing 14)
  4. facing west. (thing 16)
  5. facing south. (thing 17)

Statistics

Map data

Things 164
Vertices 811*
Linedefs 858
Sidedefs 1082
Sectors 118
* The vertex count without the effect of node building is 744.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links