This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
MAP12: The Crater is the twelfth map of DUMP Episode 3: BFG Edition. It was designed by combatxtreme and Plutonic Overkill, and uses the music track "Killing Floor" by combatxtreme.
Contents
WalkthroughEdit
EssentialsEdit
Other points of interestEdit
- Enter the building at the start and head to the north wall between the terminals. Open it to get a green armor. (sector 146)
- In the dark blue building, head to the northeast room and open the south wall, finding a path leading to a soul sphere. This counts as three secrets. (sector 172)
- See Secret #2. (sector 1118)
- See Secret #2. This sector is around the soul sphere, but it is impossible to register due to the soul sphere platform and Secret #2's sector being in the way. (sector 1119)
- Just before the blue keycard room, press on the north wall in the first bend to find a backpack. (thing 184)
A mancubus (Thing 511) and a cyberdemon (512) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.
Demo filesEdit
Areas / screenshotsEditSpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on March 23, 2022.
StatisticsEdit
This level contains the following numbers of things per skill level:
|
Cooperative
|
---|
Monsters |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Zombieman |
24 |
26 |
29 |
27 |
27 |
27 |
27 |
27
| Shotgun guy |
10 |
10 |
16 |
25 |
25 |
25 |
25 |
25
| Heavy weapon dude |
3 |
3 |
3 |
7 |
7 |
7 |
7 |
7
| Imp |
36 |
35 |
50 |
63 |
63 |
63 |
63 |
63
| Lost soul |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1
| Demon |
16 |
16 |
17 |
19 |
19 |
19 |
19 |
19
| Spectre |
8 |
9 |
9 |
12 |
12 |
12 |
12 |
12
| Revenant |
12 |
12 |
12 |
18 |
18 |
18 |
18 |
18
| Cacodemon |
0 |
0 |
1 |
3 |
3 |
3 |
3 |
3
| Pain elemental |
1 |
1 |
4 |
3 |
3 |
3 |
3 |
3
| Hell knight |
6 |
8 |
9 |
13 |
13 |
13 |
13 |
13
| Baron of Hell |
4 |
4 |
4 |
6 |
6 |
6 |
6 |
6
| Arachnotron |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1
| Mancubus |
1 |
1 |
2 |
2 |
2 |
2 |
2 |
2
| Arch-vile |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1
| Cyberdemon |
1 |
1 |
3 |
3 |
3 |
3 |
3 |
3
| Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Shotgun |
2
| Super shotgun |
1
| Chaingun |
1
| Rocket launcher |
2
| Plasma gun |
1
| Ammunition |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Clip |
10
| Box of bullets |
9 |
9 |
10 |
10 |
10 |
10 |
10 |
10
| 4 shotgun shells |
15 |
15 |
16 |
16 |
16 |
16 |
16 |
16
| Box of shotgun shells |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
5
| Rocket |
4
| Box of rockets |
2
| Energy cell pack |
4
| Health & Armor |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Stimpack |
13 |
13 |
13 |
12 |
12 |
12 |
12 |
12
| Medikit |
8
| Armor |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
2
| Items |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Armor bonus |
13 |
13 |
13 |
18 |
18 |
18 |
18 |
18
| Health bonus |
25 |
25 |
25 |
19 |
19 |
19 |
19 |
19
| Supercharge |
2
| Backpack |
1
| Berserk |
1
| Partial invisibility |
1
| Radiation shielding suit |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0
| Keys |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Blue keycard |
1
| Red keycard |
2 |
2 |
1 |
1 |
1 |
1 |
1 |
1
| Yellow keycard |
1
| Miscellaneous |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
---|
Cooperative start |
8
| Exploding barrel |
22
| Teleport landing |
9
|
|
Technical informationEdit
Inspiration and developmentEdit
External linksEdit