MAP12: The Shipyard (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Shipyard is the twelfth map of Doom 2 the Way id Did. It was designed by Sarah Mancuso (esselfortium) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 2:45.

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Walkthrough

Map of The Shipyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 5)
  2. (sector 51)
  3. (sector 105)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 109)
  2. facing north. (thing 110)
  3. facing north. (thing 111)
  4. facing west. (thing 112)
  5. facing north. (thing 198)
  6. facing south-west. (thing 199)

Statistics

Map data

Things 221
Vertices 698*
Linedefs 756
Sidedefs 1028
Sectors 116
* The vertex count without the effect of node building is 603.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links