Difference between revisions of "MAP12: The Temple of the Oracle (Strife)"

From DoomWiki.org

[checked revision][checked revision]
(Statistics: Thing data)
m (Overview: update Sigil link)
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Strife-Castle}}
 
{{map|slot=MAP12|name=Temple of the Oracle (Strife)}}
 
{{map|slot=MAP12|name=Temple of the Oracle (Strife)}}
{{Strife-Castle}}
 
 
'''MAP12: The Temple of the Oracle''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Mood".
 
'''MAP12: The Temple of the Oracle''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Mood".
  
 
==Overview==
 
==Overview==
 
{{spoiler}}
 
{{spoiler}}
After the [[Programmer]] is destroyed, the player gets the first [[Sigil]] piece.
+
After the [[Programmer]] is destroyed, the player gets the first [[The Sigil of the One God|Sigil]] piece.
 
[[Macil]] wants the player to find the [[Oracle]] and ask it about the other four pieces. The Oracle resides in its own temple that is found in the [[MAP11: Borderlands (Strife)|borderlands]]. At first, the Oracle sends the player to destroy the [[Bishop]] as he possesses the second Sigil piece.
 
[[Macil]] wants the player to find the [[Oracle]] and ask it about the other four pieces. The Oracle resides in its own temple that is found in the [[MAP11: Borderlands (Strife)|borderlands]]. At first, the Oracle sends the player to destroy the [[Bishop]] as he possesses the second Sigil piece.
  
Line 15: Line 15:
  
 
==Walkthrough==
 
==Walkthrough==
[[File:Strife MAP12 map.png|thumb|right|200px|Map of MAP12]]
+
[[File:Strife MAP12 map.png|thumb|300x300px|Map of The Temple of the Oracle]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]].
+
{{Map spots|notally=1}}
  
 
===Essentials===
 
===Essentials===
Line 24: Line 24:
  
 
====Path with enemies====
 
====Path with enemies====
 
 
Proceed until you come to a hub. Enter the southern door and take one of the two lifts. Upstairs, go through one of the doors in the south and flip the switch beyond. Get back to the room where you took a lift up and you will notice that doors have opened. Go through the door in the west and take another lift up. Flip the switch in the new area. Drop through a window and flip another switch.
 
Proceed until you come to a hub. Enter the southern door and take one of the two lifts. Upstairs, go through one of the doors in the south and flip the switch beyond. Get back to the room where you took a lift up and you will notice that doors have opened. Go through the door in the west and take another lift up. Flip the switch in the new area. Drop through a window and flip another switch.
  
Line 32: Line 31:
  
 
====Path without enemies====
 
====Path without enemies====
 
 
The alternative way is a bit shorter and easier since there are no enemies on the way. If you took the hidden entrance in the borderlands or continued to the east from the waterfall area, you will find yourself in a cave. Find and flip a switch that opens a new area.
 
The alternative way is a bit shorter and easier since there are no enemies on the way. If you took the hidden entrance in the borderlands or continued to the east from the waterfall area, you will find yourself in a cave. Find and flip a switch that opens a new area.
  
Line 40: Line 38:
  
 
====Oracle's room====
 
====Oracle's room====
 
 
As you approach the Oracle, some acolytes will rise from the ground to your left and right. Do not worry about them as they will not attack you. If you look up, you will see the Oracle's [[Spectre (Strife)|spectre]] in the ceiling hole. Talk to the Oracle and ask your question. Once done, a teleporter will appear nearby that leads back to the borderlands.  
 
As you approach the Oracle, some acolytes will rise from the ground to your left and right. Do not worry about them as they will not attack you. If you look up, you will see the Oracle's [[Spectre (Strife)|spectre]] in the ceiling hole. Talk to the Oracle and ask your question. Once done, a teleporter will appear nearby that leads back to the borderlands.  
  
Line 49: Line 46:
  
 
====Non-official====
 
====Non-official====
#When you are in the unoccupied area with the greenish pillars and walkways and have pressed the switch to raise a bridge, step carefully to the other side of the switch bar. There is another switch that opens the small door to the east. The room beyond holds a [[box of ammo]], [[phosphorous grenades]] and a [[Surgery Kit|surgery kit]].
+
# When you are in the unoccupied area with the greenish pillars and walkways and have pressed the switch to raise a bridge, step carefully to the other side of the switch bar. There is another switch that opens the small door to the east. The room beyond holds a [[Box of bullets (Strife)|box of ammo]], [[phosphorous grenade]]s and a [[surgery kit]].
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery widths="240px">
 
 
Oracle-strife.png|The Oracle in the northernmost hall
 
Oracle-strife.png|The Oracle in the northernmost hall
 
</gallery>
 
</gallery>
Line 65: Line 61:
 
== Deathmatch ==
 
== Deathmatch ==
  
==Statistics==
+
===Player spawns===
 +
This level contains twenty spawn points:
 +
# facing north-east. ('''thing 129''')
 +
# facing west. ('''thing 130''')
 +
# facing south. ('''thing 131''')
 +
# facing north. ('''thing 132''')
 +
# facing south-west. ('''thing 133''')
 +
# facing east. ('''thing 134''')
 +
# facing south-west. ('''thing 135''')
 +
# facing north. ('''thing 136''')
 +
# facing south-east. ('''thing 137''')
 +
# facing south. ('''thing 138''')
 +
# facing west. ('''thing 139''')
 +
# facing north. ('''thing 140''')
 +
# facing south. ('''thing 294''')
 +
# facing north. ('''thing 377''')
 +
# facing south. ('''thing 378''')
 +
# facing east. ('''thing 379''')
 +
# facing east. ('''thing 445''')
 +
# facing south. ('''thing 479''')
 +
# facing south. ('''thing 480''')
 +
# facing south. ('''thing 483''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||515
+
  things=515|
 +
  vertexes=3135|
 +
  linedefs=3214|
 +
  sidedefs=4582|
 +
  sectors=522|
 +
  vertexbefore=2684}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Acolyte|Acolyte (tan)]]||16||19||23
 +
|-
 +
|style="text-align: left;"|Shadow Acolyte||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Stalker (Strife)|Stalker]]||8||13||17
 +
|-
 +
|style="text-align: left;"|[[Sentinel]]||9||15||15
 +
|-
 +
|style="text-align: left;"|[[Reaver]]||2||0||0
 +
|-
 +
|style="text-align: left;"|[[Templar]]||7||10||10
 +
|-
 +
|style="text-align: left;"|[[Crusader]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Oracle]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Spectre (Strife)|Spectre (Oracle)]]||colspan="3"|1
 +
|-
 +
![[:Category:Strife_characters|Other characters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Kneeling Guy]]||colspan="3"|16
 +
|-
 +
![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bullet clip]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||3||4||4
 +
|-
 +
|style="text-align: left;"|[[Mini-missile]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Crate of missiles]]||2||1||1
 +
|-
 +
|style="text-align: left;"|[[HE grenade]]||2||1||1
 +
|-
 +
|style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy pod]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy pack]]||colspan="3"|2
 +
|-
 +
![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Med patch]]||11||9||9
 +
|-
 +
|style="text-align: left;"|[[Medical kit]]||15||11||11
 +
|-
 +
|style="text-align: left;"|[[Surgery kit]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ammo satchel]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Talisman|Blue talisman]]||colspan="3"|1*
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Teleport swirl||colspan="3"|9
 
|-
 
|-
|[[Vertices]]||3135*
+
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||3214
+
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||4582
+
|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||522
+
|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Barrel (Strife)|Wooden barrel]]||colspan="3"|24
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2684.''
+
* The item is only present in the [[Strife: Veteran Edition|Veteran Edition]] of this map.
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
 
+
!colspan="4"|Multiplayer
This level contains the following numbers of things per [[skill level]]:
+
|-
 
+
!Enemies!!1-2!!3!!4-5
{| {{prettytable}}
+
|-
![[Enemies]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|Acolyte (tan)||16||19||23
 +
|-
 +
|style="text-align: left;"|Shadow Acolyte||1||0||0
 +
|-
 +
|style="text-align: left;"|Stalker||8||13||17
 +
|-
 +
|style="text-align: left;"|Sentinel||9||15||15
 +
|-
 +
|style="text-align: left;"|Reaver||2||0||0
 +
|-
 +
|style="text-align: left;"|Templar||7||10||10
 +
|-
 +
|style="text-align: left;"|Crusader||0||1||2
 +
|-
 +
|style="text-align: left;"|Oracle||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Spectre (Oracle)||colspan="3"|1
 +
|-
 +
!Other characters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Kneeling Guy||colspan="3"|16
 +
|-
 +
![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crossbow]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Assault rifle|Assault rifle (lying)]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Grenade launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Flamethrower]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Mauler]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Electric bolt]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Poison bolt]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Bullet clip||29||33||33
 +
|-
 +
|style="text-align: left;"|Box of bullets||7||8||8
 +
|-
 +
|style="text-align: left;"|Mini-missile||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Crate of missiles||7||6||6
 +
|-
 +
|style="text-align: left;"|HE grenade||5||4||4
 +
|-
 +
|style="text-align: left;"|Phosphorous grenade||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Energy pod||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Energy pack||colspan="3"|11
 
|-
 
|-
|[[Acolyte]]s (tan)||16||19||23
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Crusader]]s||0||1||2
+
|style="text-align: left;"|Med patch||24||22||22
 
|-
 
|-
|[[Reaver]]s||2||0||0
+
|style="text-align: left;"|Medical kit||28||24||24
 
|-
 
|-
|[[Sentinel]]s||9||15||15
+
|style="text-align: left;"|Surgery kit||colspan="3"|2
 
|-
 
|-
|[[Acolyte|Shadow acolytes]]||1||0||0
+
|style="text-align: left;"|[[Leather armor]]||colspan="3"|2
 
|-
 
|-
|[[Spectre (Strife)|Spectres]]||1||1||1
+
|style="text-align: left;"|[[Metal armor]]||colspan="3"|1
 
|-
 
|-
|[[Stalker (Strife)|Stalkers]]||8||13||17
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Templar]]s||7||10||10
+
|style="text-align: left;"|Ammo satchel||colspan="3"|2
 
|-
 
|-
!Other characters||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Environmental suit]]||colspan="3"|1
 
|-
 
|-
|[[Oracle]] (body)||1||1||1
+
|style="text-align: left;"|[[Map (Strife)|Map]]||colspan="3"|1
 
|-
 
|-
|Kneeling characters||16||16||16
+
|style="text-align: left;"|[[Scanner]]||colspan="3"|2
 
|-
 
|-
![[Powerup]]s||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Shadow armor]]||colspan="3"|3
 
|-
 
|-
|[[Ammo satchel]]s||1||1||1
+
|style="text-align: left;"|[[Targeter]]||colspan="3"|3
 
|-
 
|-
|[[Med Patch|Med patches]]||11||9||9
+
|style="text-align: left;"|[[Teleporter beacon]]||colspan="3"|2
 
|-
 
|-
|[[Medical kit]]s||15||11||11
+
|style="text-align: left;"|Blue talisman||colspan="3"|1*
 
|-
 
|-
|[[Surgery Kit|Surgery kit]]s||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
![[Ammunition]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Bullet clip]]s||12||12||12
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|20
 
|-
 
|-
|[[Box of bullets (Strife)|Boxes of bullet]]s||3||4||4
+
|style="text-align: left;"|Teleport landing||colspan="3"|12
 
|-
 
|-
|[[Mini Missile|Mini missiles]]||8||8||8
+
|style="text-align: left;"|Teleport swirl||colspan="3"|9
 
|-
 
|-
|[[Crate of missiles|Crates of missiles]]||2||1||1
+
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 
|-
 
|-
|[[HE grenades]]||2||1||1
+
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 
|-
 
|-
|[[Phosphorous grenades]]||2||2||2
+
|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
 
|-
 
|-
|[[Energy pod]]s||1||1||1
+
|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 
|-
 
|-
|[[Energy pack]]s||2||2||2
+
|style="text-align: left;"|Wooden barrel||colspan="3"|24
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 143: Line 298:
  
 
== Trivia ==
 
== Trivia ==
 +
The kneeling holograms in the inner sanctum are harmless.  If the player attacks them anyway, each will vanish upon taking 51 points of damage, leaving a projector behind.
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
*
  
*
+
[[Category:Levels with extra equipment in co-op]]
 
 
[[Category:Strife levels]]
 

Revision as of 05:31, 6 June 2019

Strife levels (07-12 & 31)
Castle and Temple

Tarnhill
Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Temple of the Oracle is a level in Strife. It uses the music track "Mood".

Overview

Spoiler Warning: Plot details follow.

After the Programmer is destroyed, the player gets the first Sigil piece. Macil wants the player to find the Oracle and ask it about the other four pieces. The Oracle resides in its own temple that is found in the borderlands. At first, the Oracle sends the player to destroy the Bishop as he possesses the second Sigil piece.

When the piece has been obtained, the Oracle reveals that Macil holds the third one. At the point, the player must decide if he still trusts Macil and thinks that the Oracle needs to be destroyed, or believe its words and kill Macil. The decision is crucial for the outcome of the game. Whatever choice the player makes, the Oracle needs to be fought eventually to get one of the Sigil pieces. If the player kills the Oracle before Macil, the temple can be left for good. For tactical information on the Oracle's spectre, check this section.

In the Oracle's room, there is a door to the west that only opens when the player trusts the Oracle. The door has a teleporter that leads straight to the proving grounds. Thus, the commons and the acolyte factory are skipped entirely in the chosen branch.

Spoilers end here.

Walkthrough

Map of The Temple of the Oracle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

There are two entrances to the level. One of them is hidden in the borderlands and does not need the oracle key.

To find the Oracle, you can take one of two separate paths. One of them has enemies, while the other does not. The hidden entrance leads to the latter path. If you take the primary entrance, you will find yourself walking in a large room. Keep going until you get to a spacious waterfall area. If you like to take the route without enemies, drop to the eastern side of the moat. Once you go there, you cannot return up soon. If you prefer the route with enemies, go through the door across the bridge and to the west.

Path with enemies

Proceed until you come to a hub. Enter the southern door and take one of the two lifts. Upstairs, go through one of the doors in the south and flip the switch beyond. Get back to the room where you took a lift up and you will notice that doors have opened. Go through the door in the west and take another lift up. Flip the switch in the new area. Drop through a window and flip another switch.

Now, enter the door at the end of the stairs in the north and continue to the hall beyond. There are three staircases. When you take the middle one, you will find a room with yet another switch. Press it. Take the stairs to the left or right and you should eventually hear a chanting sound. Kill any remaining enemies before opening the big silver-white door.

The green room is the Oracle's inner sanctum. You can take a break as the enemies here will not attack if you let them be. The chanting sound is produced by the kneeling characters. They can be ignored, as they are just holograms. Walk past the stationary templars and open the northern door to find the Oracle.

Path without enemies

The alternative way is a bit shorter and easier since there are no enemies on the way. If you took the hidden entrance in the borderlands or continued to the east from the waterfall area, you will find yourself in a cave. Find and flip a switch that opens a new area.

Jump on the greenish pillar and continue to the left or right. If you fall, you will have to find a switch that lowers a lift to take you back up. You should notice a door to the east. When you get to a switch that faces a dark opening, flip it. It will raise a small pillar that helps you to proceed.

Go through the dark cave hallway, and you will find a rising switch. Pull it to lower a lift. Go aboard and activate another switch on the top to access the green room. It is noticeable that the two templars that stand there become crushed by ceiling pillars when you enter the lift. In the green room, take the northern door to find the Oracle.

Oracle's room

As you approach the Oracle, some acolytes will rise from the ground to your left and right. Do not worry about them as they will not attack you. If you look up, you will see the Oracle's spectre in the ceiling hole. Talk to the Oracle and ask your question. Once done, a teleporter will appear nearby that leads back to the borderlands.

Secrets

Official

There are no official secrets on this map.

Non-official

  1. When you are in the unoccupied area with the greenish pillars and walkways and have pressed the switch to raise a bridge, step carefully to the other side of the switch bar. There is another switch that opens the small door to the east. The room beyond holds a box of ammo, phosphorous grenades and a surgery kit.

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains twenty spawn points:

  1. facing north-east. (thing 129)
  2. facing west. (thing 130)
  3. facing south. (thing 131)
  4. facing north. (thing 132)
  5. facing south-west. (thing 133)
  6. facing east. (thing 134)
  7. facing south-west. (thing 135)
  8. facing north. (thing 136)
  9. facing south-east. (thing 137)
  10. facing south. (thing 138)
  11. facing west. (thing 139)
  12. facing north. (thing 140)
  13. facing south. (thing 294)
  14. facing north. (thing 377)
  15. facing south. (thing 378)
  16. facing east. (thing 379)
  17. facing east. (thing 445)
  18. facing south. (thing 479)
  19. facing south. (thing 480)
  20. facing south. (thing 483)

Statistics

Map data

Things 515
Vertices 3135*
Linedefs 3214
Sidedefs 4582
Sectors 522
* The vertex count without the effect of node building is 2684.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

The kneeling holograms in the inner sanctum are harmless. If the player attacks them anyway, each will vanish upon taking 51 points of damage, leaving a projector behind.

See also

Sources

External links