MAP12: Tuskmunday (Doomworld Mega Project 2013)

DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Tuskmunday is the twelfth map in the DMP2013B.wad mapset of Doomworld Mega Project 2013. It was designed by BloodyAcid.

Contents

WalkthroughEdit

Map of Tuskmunday
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open up the hallway that has caged imps, then enter and go towards the cage at the north wall. Go to the east end of this cage and walk through it, then head west to get a plasma gun. (sector 277)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 24, 2022.

StatisticsEdit

Map dataEdit

Things 307
Vertices 1742*
Linedefs 1884
Sidedefs 2717
Sectors 279
* The vertex count without the effect of node building is 1532.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit