MAP12: Underearth (Interception)

Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Underearth is the twelfth map of Interception. It was designed by Dan Townsend (sgt dopey) and Matthew D. (Matt534Dog), and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 2:30.

Contents

WalkthroughEdit

Map of Underearth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the large marble room to the south of the start, go behind the southwesternmost column to find a skull switch, which will lower the column revealing a soul sphere. (sector 75)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing south-east. (thing 366)
  2. facing north. (thing 367)
  3. facing north. (thing 368)
  4. facing south. (thing 369)
  5. facing south. (thing 370)
  6. facing south. (thing 371)
  7. facing south. (thing 372)
  8. facing north-west. (thing 373)

StatisticsEdit

Map dataEdit

Things 382
Vertices 1642*
Linedefs 1769
Sidedefs 2637
Sectors 321
* The vertex count without the effect of node building is 1442.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit