Difference between revisions of "MAP12: Urban Strike (Akeldama)"

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== Areas / screenshots ==
 
== Areas / screenshots ==
 
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Akeldama_MAP12.png|Starting area
 
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== External links ==
 
== External links ==
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* {{dsda2|wad=akeldama|title=Akeldama demos}}
  
 
[[Category:complexDoomer levels]]
 
[[Category:complexDoomer levels]]
 
[[Category:Michael Jan Krizik levels]]
 
[[Category:Michael Jan Krizik levels]]
 
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Levels with extra monsters in co-op]]

Revision as of 04:41, 15 February 2021

Akeldama maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Urban Strike is the twelfth map of Akeldama. It was designed by complexDoomer and Michael Jan Krizik (valkiriforce), and uses the music track " ".

Walkthrough

Map of Urban Strike
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the starting area, head to the crates at the north side and climb them up. Jump to the center tower and onto the side with the electricity symbol on it. Open it to get a computer area map. (sector 136)
  2. In the starting area, head for the northwest corner and use the wall to find a berserk pack. (sector 369)
  3. In the starting area, open the east door into the green armor room, then use the southwest corner to find a switch. This switch opens the northwest corner, allowing you to reach the ledges that open when you collected the green armor. (sector 348)
  4. Head to the south end of the ledges accessible from Secret #3 to find health bonuses. Use the southwest wall for a hidden passage behind the starting point (which counts as two secrets) leading to more health bonuses and a teleporter. The teleporter takes you to two boxes of rockets, an energy cell pack, and health bonuses. (sector 438)
  5. See Secret #4. (sector 476)
  6. In the hall on the west side with blue and gray walls, head to the south end to find a box of ammo, a box of shotgun shells, a health bonus, and an armor bonus. Use the wall to the right of these supplies to find a hidden crate room with medikits. Take either of the northern doors to reach a plasma gun. (sector 258)
  7. In the previous secret, there is a hidden lift on the west wall, which is mostly made of metal. Use this lift and ride it up, then jump to the crate to get this secret. You can then continue jumping down and to the east to pick up a megaarmor. (sector 262)
  8. In the room with rubble on the west side of the map (there will be lost souls here on Ultra-Violence or higher), use the southeast wall and the lift past it to reach a soul sphere and rockets. (sector 342)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 628
Vertices 3130*
Linedefs 3045
Sidedefs 4553
Sectors 499
* The vertex count without the effect of node building is 2534.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links