Difference between revisions of "MAP12: Vulcan (The Talosian Incident)"

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{{Talosian Incident 12-18}}
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{{map|slot=MAP12}}
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##########  ACHTUNG  ##########
 
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###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{*series* **-**}}
 
{{map|slot=MAP12|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP12: Vulcan''' is the twelfth map of [[The Talosian Incident]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP12: Vulcan''' is the twelfth map of [[The Talosian Incident]]. It was designed by [[Patrick Martin]] and uses a [[music]] track by [[John Bye (Gestalt666)]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Vulcan]]
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[[File:Talosian Incident MAP12 map.png|thumb|300x300px|Map of Vulcan]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 120''')
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# After getting the red [[key]], enter the storage area and open the door in the southeast. Push the switch here, then return to the northeast part of the map to find the [[rocket launcher]] room has opened. ('''sector 120''')
  
 
===Bugs===
 
===Bugs===
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains nine spawn points:
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# facing south-east. ('''thing 4''')
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# facing east. ('''thing 5''')
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# facing west. ('''thing 6''')
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# facing south. ('''thing 7''')
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# facing south-west. ('''thing 51''')
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# facing south-east. ('''thing 52''')
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# facing north-west. ('''thing 53''')
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# facing north. ('''thing 211''')
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# facing south. ('''thing 212''')
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=talosian|title=The Talosian Incident demos}}
  
[[Category:**** levels]]
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[[Category:Patrick Martin levels]]

Revision as of 07:00, 25 November 2020

The Talosian Incident maps 12-18, 31-32

01 02 03 04 05 06 07 08 09 10 11
(12 - 18, 31 - 32)

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Vulcan is the twelfth map of The Talosian Incident. It was designed by Patrick Martin and uses a music track by John Bye (Gestalt666).

Walkthrough

Map of Vulcan
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After getting the red key, enter the storage area and open the door in the southeast. Push the switch here, then return to the northeast part of the map to find the rocket launcher room has opened. (sector 120)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing south-east. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing south. (thing 7)
  5. facing south-west. (thing 51)
  6. facing south-east. (thing 52)
  7. facing north-west. (thing 53)
  8. facing north. (thing 211)
  9. facing south. (thing 212)

Statistics

Map data

Things 253
Vertices 1202*
Linedefs 1332
Sidedefs 1878
Sectors 205
* The vertex count without the effect of node building is 1033.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links