MAP12 (10 Sectors Part 2)

10 Sectors Part 2 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12 is the twelfth map of 10 Sectors Part 2. It was designed by Kinkajoy.

Contents

WalkthroughEdit

Map of MAP12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:05.83 Andrey Boldt (Hitherto) 2023-01-30 t212-505.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:24.06 Doomdaniel95 2018-09-30 ts212o124.zip

The data was last verified in its entirety on February 23, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing east. (thing 181)
  2. facing south. (thing 190)
  3. facing north. (thing 191)
  4. facing west. (thing 192)
  5. facing north. (thing 199)
  6. facing south. (thing 200)

StatisticsEdit

Map dataEdit

Things 575
Vertices 2169*
Linedefs 2286
Sidedefs 3164
Sectors 10
* The vertex count without the effect of node building is 1858.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit