Difference between revisions of "MAP13: Annihilation Invention (Community Chest 2)"

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{{Community Chest 2 12-20}}
 
{{map|slot=MAP13}}
 
{{map|slot=MAP13}}
{{Community Chest 2 11-20}}
+
'''MAP13: Annihilation Invention''' is the thirteenth map of [[Community Chest 2]]. It was designed by [[Jeffrey Graham (psyren)]]. Another version of this map is in [[Crimson Canyon]]: [[MAP03 (Crimson Canyon)|MAP03]].
'''MAP13: Annihilation Invention''' is the thirteenth map of [[Community Chest 2]]. It was designed by Jeffrey "psyren" Graham.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Cchest2_MAP13_map.png|thumb|330x300px|Map of Annihilation Invention]]
[[Image:Cchest2_MAP13_map.png|thumb|300px|Map of MAP13]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 +
Through the first door, head right and right again. You will be in a hallway that serpentines around. Avoid the nukage straight ahead and go right as much as you can. until you reach a angular room with a nukage pool. Take the door to the west and press the switch at the end to raise a bridge in the large nukage-filled area south of the angular room. Go back to the serpentining hallway and take the door. You should see a [[super shotgun]] here, and the hallway takes you to the bridge. Flipping the switch on the wall close to the [[radiation suit]]s opens the door at the other end of the bridge to the next room. Follow the path in this room until you get the blue keycard, then backtrack all the way to the entrance hallway. Enter the blue door to the north, and after taking care of the opposition in this room, the switch you need to reach is on one of the south walls. It is on the same level as the [[light amplification visor]]. From the visor, go around the metal bars close to where you entered and when you flip the switch, the door on the opposite end will open. Enter it, and at the fork go left and up the staircase. The switch here opens the door on the far left. In this room, you cannot reach the yellow key yet, so go into the next room. Here there is a [[soul sphere]] in the middle and an [[invulnerability]] on your left. Approaching the soul sphere causes columns to lower and another switch is revealed in a western alcove. Hitting this switch lowers more columns as well as the yellow key. To leave this room to get the key, you have to press another newly revealed switch on the north wall. Now get the key and backtrack all the way to the beginning and locate the yellow door. The red key is just inside this room, although there will be a lot of monsters in here. The red door leading to the exit is right next to the yellow door.
  
 
===Other points of interest===
 
===Other points of interest===
Line 15: Line 15:
 
# After the first door with blue lights bordering it, you may notice a very thin ledge leading to a platform, blocked by an [[barrel|exploding barrel]].  Destroy the barrel, and cross the ledge to find a switch.  Press it, and bars will lower nearby.  Drop into the pit, walk over the bars, and enter the curving passage to find a [[super shotgun]] and two [[box of shells|boxes of shells]] in front of a nukage fall.  Walk through it to obtain a [[computer map]]. ('''sector 250''') To the west of the same location, you can jump onto a pillar with a [[soul sphere]] floating over it.
 
# After the first door with blue lights bordering it, you may notice a very thin ledge leading to a platform, blocked by an [[barrel|exploding barrel]].  Destroy the barrel, and cross the ledge to find a switch.  Press it, and bars will lower nearby.  Drop into the pit, walk over the bars, and enter the curving passage to find a [[super shotgun]] and two [[box of shells|boxes of shells]] in front of a nukage fall.  Walk through it to obtain a [[computer map]]. ('''sector 250''') To the west of the same location, you can jump onto a pillar with a [[soul sphere]] floating over it.
 
# On your way to the switch that raises the bridge, there is a wide supercomputer with a switch on its west side.  Flip it, and a nearby wall will open to unveil two [[medikit]]s, four [[box of rockets|boxes of rockets]], and a [[rocket launcher]]. ('''sector 241''')
 
# On your way to the switch that raises the bridge, there is a wide supercomputer with a switch on its west side.  Flip it, and a nearby wall will open to unveil two [[medikit]]s, four [[box of rockets|boxes of rockets]], and a [[rocket launcher]]. ('''sector 241''')
# In the room west of the bridge, there is another narrow ledge you can cross to the southwest.  Walk across it, dispose of the [[Hell Knight]], and look to the southeast of the alcove to find a differently-textured wall.  Open it to find four [[cell]]s and a switch. ('''sector 247''') Press it, and backtrack to the toxic pool east of where you found the bridge-raising switch to find a [[BFG 9000]].
+
# In the room west of the bridge, there is another narrow ledge you can cross to the southwest.  Walk across it, dispose of the [[Hell knight]], and look to the southeast of the alcove to find a differently-textured wall.  Open it to find four [[Energy cell (Doom)|cells]] and a switch. ('''sector 247''') Press it, and backtrack to the toxic pool east of where you found the bridge-raising switch to find a [[BFG9000]].
 
# On your way to the blue keycard, you can find a section of metal paneling with piping on it, looking very conspicuous in comparison to the walls around it.  Press on it to find a passageway containing a [[medikit]] and a [[plasma rifle]]. ('''sector 229''')
 
# On your way to the blue keycard, you can find a section of metal paneling with piping on it, looking very conspicuous in comparison to the walls around it.  Press on it to find a passageway containing a [[medikit]] and a [[plasma rifle]]. ('''sector 229''')
# As you enter the room with gray pillars in the northeast of the map, a wide alcove will open to release enemies.  In the northwest of this alcove is a section of wall with cross-shaped paneling.  Push it to find a [[bulk cell]] and [[security armor]]. ('''sector 352''')
+
# As you enter the room with gray pillars in the northeast of the map, a wide alcove will open to release enemies.  In the northwest of this alcove is a section of wall with cross-shaped paneling.  Push it to find a [[Energy cell pack|bulk cell]] and [[security armor]]. ('''sector 352''')
  
 
===Bugs===
 
===Bugs===
Line 23: Line 23:
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
CommunityChest2-map13-ooze.png|And a hidden [[BFG9000]]
Image: |  
+
CommunityChest2-map13-knights.png|The [[Hell knight]]s
 +
CommunityChest2-map13-bluekey.png|The blue key is up there
 +
CommunityChest2-map13-imps.png|[[Imp]]s
 +
CommunityChest2-map13-yellowkey.png|The yellow key
 +
CommunityChest2-map13-trap.png|The trap
 +
CommunityChest2-map13-supercharge.png|[[Supercharge]]!
 +
CommunityChest2-map13-vines.png|Vines
 +
CommunityChest2-map13-redkey.png|The red key
 
</gallery>
 
</gallery>
  
Line 36: Line 43:
  
 
===Current records===
 
===Current records===
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||01:55||[[Boris Klimes (dew)]]||2009-07-12||[http://doomedsda.us/lmps/277/2/c213-155.zip c213-155.zip]||
+
|[[UV speed]]||1:55.51||[[Boris Klimeš (dew)]]||2009-07-12||{{dsda2ftp|cchest2/7231/c213-155.zip|c213-155.zip}}||
 
|-
 
|-
|[[NM speed]]||02:23||[[Donatas Tamonis]]||2012-04-18||[http://doomedsda.us/lmps/277/3/c213n223.zip c213n223.zip]||
+
|[[NM speed]]||2:23.77||[[Donatas Tamonis (Donce)]]||2012-04-17||{{dsda2ftp|cchest2/7234/c213n223.zip|c213n223.zip}}||
 
|-
 
|-
|[[UV max]]||07:09||[[blob1024]]||2010-09-08||[http://doomedsda.us/lmps/277/1/c213-709.zip c213-709.zip]||
+
|[[UV max]]||7:09.06||[[blob1024]]||2010-09-07||{{dsda2ftp|cchest2/7229/c213-709.zip|c213-709.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 57: Line 64:
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
''Last updated on March 17, 2013.''
+
 
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
''Last verified on March 17, 2013.''
 
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing south. ('''thing 497''')
 +
# facing west. ('''thing 498''')
 +
# facing east. ('''thing 499''')
 +
# facing north. ('''thing 500''')
 +
# facing south. ('''thing 501''')
 +
# facing east. ('''thing 502''')
 +
# facing south. ('''thing 503''')
 +
# facing south. ('''thing 504''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=510|
 +
  vertexes=2334|
 +
  linedefs=2438|
 +
  sidedefs=3495|
 +
  sectors=471|
 +
  vertexbefore=2011}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||510
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|61
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||72||75||76
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||14||15||17
 +
|-
 +
|style="text-align: left;"|[[Imp]]||31||32||33
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||1||1||3
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||3||6||9
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||6||8||8
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|49
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|31
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|3
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||2011
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||2438
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||3495
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|70
 
|-
 
|-
|[[Sectors]]||471
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Cooperative
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|61
 +
|-
 +
|style="text-align: left;"|Shotgun guy||72||75||76
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||14||15||17
 +
|-
 +
|style="text-align: left;"|Imp||31||32||33
 +
|-
 +
|style="text-align: left;"|Demon||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|Spectre||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Revenant||1||1||3
 +
|-
 +
|style="text-align: left;"|Cacodemon||3||6||9
 +
|-
 +
|style="text-align: left;"|Hell knight||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||2||2
 +
|-
 +
|style="text-align: left;"|Arachnotron||2||3||4
 +
|-
 +
|style="text-align: left;"|Mancubus||6||8||8
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|49
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|31
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Icon of Sin]]|| || ||  
+
|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|3
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|Exploding barrel||colspan="3"|70
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|Teleport landing||colspan="3"|10
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Zombieman||colspan="3"|61
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Shotgun guy||72||75||76
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||14||15||17
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Imp||31||32||33
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Demon||colspan="3"|19
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Spectre||colspan="3"|2
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Revenant||1||1||3
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Cacodemon||3||6||9
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Hell knight||colspan="3"|18
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||0||2||2
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Arachnotron||2||3||4
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Mancubus||6||8||8
 
|-
 
|-
|[[Megasphere]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|4
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|3
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Rocket||colspan="3"|49
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|9
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Energy cell||colspan="3"|6
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|31
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|Blue cards|| || ||  
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|Blue skulls|| || ||  
+
|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
|-
 
|-
|Red cards|| || ||  
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|3
 
|-
 
|-
|Red skulls|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow cards|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
|Yellow skulls|| || ||  
+
|style="text-align: left;"|Exploding barrel||colspan="3"|70
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|10
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 216: Line 377:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=cchest2|title=Community Chest 2 demos}}
  
* [http://www.doomworld.com/sda/cchest2.htm Community Chest 2 demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Annihilation Invention (Community Chest 2)]]
 
 
[[Category:Jeffrey Graham levels]]
 
[[Category:Jeffrey Graham levels]]

Revision as of 12:19, 3 April 2022

Community Chest 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Annihilation Invention is the thirteenth map of Community Chest 2. It was designed by Jeffrey Graham (psyren). Another version of this map is in Crimson Canyon: MAP03.

Walkthrough

Map of Annihilation Invention
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Through the first door, head right and right again. You will be in a hallway that serpentines around. Avoid the nukage straight ahead and go right as much as you can. until you reach a angular room with a nukage pool. Take the door to the west and press the switch at the end to raise a bridge in the large nukage-filled area south of the angular room. Go back to the serpentining hallway and take the door. You should see a super shotgun here, and the hallway takes you to the bridge. Flipping the switch on the wall close to the radiation suits opens the door at the other end of the bridge to the next room. Follow the path in this room until you get the blue keycard, then backtrack all the way to the entrance hallway. Enter the blue door to the north, and after taking care of the opposition in this room, the switch you need to reach is on one of the south walls. It is on the same level as the light amplification visor. From the visor, go around the metal bars close to where you entered and when you flip the switch, the door on the opposite end will open. Enter it, and at the fork go left and up the staircase. The switch here opens the door on the far left. In this room, you cannot reach the yellow key yet, so go into the next room. Here there is a soul sphere in the middle and an invulnerability on your left. Approaching the soul sphere causes columns to lower and another switch is revealed in a western alcove. Hitting this switch lowers more columns as well as the yellow key. To leave this room to get the key, you have to press another newly revealed switch on the north wall. Now get the key and backtrack all the way to the beginning and locate the yellow door. The red key is just inside this room, although there will be a lot of monsters in here. The red door leading to the exit is right next to the yellow door.

Other points of interest

Secrets

  1. After the first door with blue lights bordering it, you may notice a very thin ledge leading to a platform, blocked by an exploding barrel. Destroy the barrel, and cross the ledge to find a switch. Press it, and bars will lower nearby. Drop into the pit, walk over the bars, and enter the curving passage to find a super shotgun and two boxes of shells in front of a nukage fall. Walk through it to obtain a computer map. (sector 250) To the west of the same location, you can jump onto a pillar with a soul sphere floating over it.
  2. On your way to the switch that raises the bridge, there is a wide supercomputer with a switch on its west side. Flip it, and a nearby wall will open to unveil two medikits, four boxes of rockets, and a rocket launcher. (sector 241)
  3. In the room west of the bridge, there is another narrow ledge you can cross to the southwest. Walk across it, dispose of the Hell knight, and look to the southeast of the alcove to find a differently-textured wall. Open it to find four cells and a switch. (sector 247) Press it, and backtrack to the toxic pool east of where you found the bridge-raising switch to find a BFG9000.
  4. On your way to the blue keycard, you can find a section of metal paneling with piping on it, looking very conspicuous in comparison to the walls around it. Press on it to find a passageway containing a medikit and a plasma rifle. (sector 229)
  5. As you enter the room with gray pillars in the northeast of the map, a wide alcove will open to release enemies. In the northwest of this alcove is a section of wall with cross-shaped paneling. Push it to find a bulk cell and security armor. (sector 352)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:55.51 Boris Klimeš (dew) 2009-07-12 c213-155.zip
NM speed 2:23.77 Donatas Tamonis (Donce) 2012-04-17 c213n223.zip
UV max 7:09.06 blob1024 2010-09-07 c213-709.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 497)
  2. facing west. (thing 498)
  3. facing east. (thing 499)
  4. facing north. (thing 500)
  5. facing south. (thing 501)
  6. facing east. (thing 502)
  7. facing south. (thing 503)
  8. facing south. (thing 504)

Statistics

Map data

Things 510
Vertices 2334*
Linedefs 2438
Sidedefs 3495
Sectors 471
* The vertex count without the effect of node building is 2011.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links