Difference between revisions of "MAP13: Annihilation Invention (Community Chest 2)"

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Image:CommunityChest2-map13-ooze.png|And a hidden [[BFG9000]]
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Image:CommunityChest2-map13-knights.png|The [[hell knight]]s
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Image:CommunityChest2-map13-bluekey.png|the blue key is up there
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Image:CommunityChest2-map13-imps.png|[[Imp]]s
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Image:CommunityChest2-map13-yellowkey.png|The yellow key
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Image:CommunityChest2-map13-trap.png|The trap
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Image:CommunityChest2-map13-supercharge.png|[[Supercharge]]!
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Image:CommunityChest2-map13-vines.png|Vines
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Image:CommunityChest2-map13-redkey.png|The red key
 
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Revision as of 12:18, 30 May 2013

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Template:Community Chest 2 11-20

MAP13: Annihilation Invention is the thirteenth map of Community Chest 2. It was designed by Jeffrey "psyren" Graham.

Walkthrough

Map of MAP13
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After the first door with blue lights bordering it, you may notice a very thin ledge leading to a platform, blocked by an exploding barrel. Destroy the barrel, and cross the ledge to find a switch. Press it, and bars will lower nearby. Drop into the pit, walk over the bars, and enter the curving passage to find a super shotgun and two boxes of shells in front of a nukage fall. Walk through it to obtain a computer map. (sector 250) To the west of the same location, you can jump onto a pillar with a soul sphere floating over it.
  2. On your way to the switch that raises the bridge, there is a wide supercomputer with a switch on its west side. Flip it, and a nearby wall will open to unveil two medikits, four boxes of rockets, and a rocket launcher. (sector 241)
  3. In the room west of the bridge, there is another narrow ledge you can cross to the southwest. Walk across it, dispose of the Hell Knight, and look to the southeast of the alcove to find a differently-textured wall. Open it to find four cells and a switch. (sector 247) Press it, and backtrack to the toxic pool east of where you found the bridge-raising switch to find a BFG 9000.
  4. On your way to the blue keycard, you can find a section of metal paneling with piping on it, looking very conspicuous in comparison to the walls around it. Press on it to find a passageway containing a medikit and a plasma rifle. (sector 229)
  5. As you enter the room with gray pillars in the northeast of the map, a wide alcove will open to release enemies. In the northwest of this alcove is a section of wall with cross-shaped paneling. Push it to find a bulk cell and security armor. (sector 352)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:55 Boris Klimes (dew) 2009-07-12 c213-155.zip
NM speed 02:23 Donatas Tamonis 2012-04-18 c213n223.zip
UV max 07:09 blob1024 2010-09-08 c213-709.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on March 17, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Last verified on March 17, 2013.

Deathmatch

Statistics

Map data

Things 510
Vertexes 2011
Linedefs 2438
Sidedefs 3495
Sectors 471

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links