Difference between revisions of "MAP13: Bad Morning (Japanese Community Project)"

From DoomWiki.org

[checked revision][checked revision]
(Automated edit - Create skeleton with DMMPST output)
 
(Speedrunning: Automated edit - Update DSDA map records)
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!--
+
{{Japanese Community Project 12-20}}
###############################
+
{{map|slot=MAP13}}
###############################
+
'''MAP13: Bad Morning''' is the thirteenth map of [[Japanese Community Project]]. It was designed by Namsan and uses the music track "Carrington Villa Hostage One" from {{wp|Perfect Dark}}. The [[par time]] defined in [[MAPINFO]] is 2:30.
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{map|slot=MAP13|nocat=false}}
 
{{*series* **-**}}
 
'''MAP13: Bad Morning''' is the thirteenth map of [[Japanese Community Project]]. It was designed by [[ ]] and uses the [[music]] track " ". The [[par time]] is .
 
 
{{Level stub}}
 
{{Level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Bad Morning]]
+
[[File:JapaneseCP MAP13 map.png|thumb|300x300px|Map of Bad Morning]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 29: Line 13:
  
 
===Secrets===
 
===Secrets===
# '''(sector 63)'''
+
# After pressing the switch in the room with the [[damaging floor|green nukage]], strafe right and interact with the wall to reveal a secret hall ('''sector 63'''). The room contains a few [[armor bonus]]es and a [[berserk pack]].
# '''(sector 100)'''
+
# Inside the room with the lava, look for a switch and shoot it to open a room to the east-west ('''sector 100''') that contains a [[blue armor]] and a [[medikit]].
# '''(sector 181)'''
+
# There is a diamond-shaped room west-most room with a few [[imp]]s inside. Turn north and interact the wall with the unaligned texture to reveal a [[soul sphere]] inside ('''sector 181''').
# '''(sector 282)'''
+
# After taking out the [[mancubus]] in the middle of the room, check the second corridor with the [[stimpack]]s. Interact with the tech wall to reveal a room with four [[backpack]]s between the corridors ('''sector 282''').
# '''(sector 367)'''
+
# After lowering the wall to reveal imps and [[revenant]]s to fight against, interact with the wall with the sign and proceed as normal. instead of going left, go straight to reveal a room with multiple [[armor bonus]]es and a [[green armor]] ('''sector 367''').
# '''(sector 387)'''
+
# In the room with the crates, there is one candle on the floor. Interact with the crate facing the candle and ride the short lift. Activate a switch, proceed with the main path but instead of dropping down head right. There will be another corridor with a door to the secret area with multitude of goodies inside ('''sector 387''').
# '''(sector 677)'''
+
# To reveal the soul sphere inside this secret, shoot a [[cacodemon]] corpse wall to the East ('''sector 677''').
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
|  
+
|
 
</gallery>
 
</gallery>
  
Line 51: Line 35:
  
 
===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
+
|[[UV max]]||7:54.20||[[Bdubzzz]]||2021-05-21||{{dsda2ftp|jpcp/52704/jp13-754.zip|jp13-754.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[UV Tyson]]|| || || || ||
|-
 
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
 
|}
 
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||  
+
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
  
== Deathmatch ==
+
''The data was last verified in its entirety on April 3, 2022.''
  
 
== Statistics ==
 
== Statistics ==
Line 205: Line 182:
 
|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 318: Line 294:
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
Line 335: Line 310:
  
 
== External links ==
 
== External links ==
*  
+
* {{dsda2|wad=jpcp|title=Japanese Community Project demos}}
  
[[Category:**** levels]]
+
[[Category:Namsan levels]]

Latest revision as of 14:59, 3 April 2022

Japanese Community Project
maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Bad Morning is the thirteenth map of Japanese Community Project. It was designed by Namsan and uses the music track "Carrington Villa Hostage One" from Perfect Dark. The par time defined in MAPINFO is 2:30.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Bad Morning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After pressing the switch in the room with the green nukage, strafe right and interact with the wall to reveal a secret hall (sector 63). The room contains a few armor bonuses and a berserk pack.
  2. Inside the room with the lava, look for a switch and shoot it to open a room to the east-west (sector 100) that contains a blue armor and a medikit.
  3. There is a diamond-shaped room west-most room with a few imps inside. Turn north and interact the wall with the unaligned texture to reveal a soul sphere inside (sector 181).
  4. After taking out the mancubus in the middle of the room, check the second corridor with the stimpacks. Interact with the tech wall to reveal a room with four backpacks between the corridors (sector 282).
  5. After lowering the wall to reveal imps and revenants to fight against, interact with the wall with the sign and proceed as normal. instead of going left, go straight to reveal a room with multiple armor bonuses and a green armor (sector 367).
  6. In the room with the crates, there is one candle on the floor. Interact with the crate facing the candle and ride the short lift. Activate a switch, proceed with the main path but instead of dropping down head right. There will be another corridor with a door to the secret area with multitude of goodies inside (sector 387).
  7. To reveal the soul sphere inside this secret, shoot a cacodemon corpse wall to the East (sector 677).

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:54.20 Bdubzzz 2021-05-21 jp13-754.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 905
Vertices 5129*
Linedefs 4743
Sidedefs 7594
Sectors 884
* The vertex count without the effect of node building is 4006.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]