Difference between revisions of "MAP13: Command Center (Console Doom)"
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== Versions comparison == | == Versions comparison == | ||
+ | Compared to the PC version, aside from simplification of level geometry, the following changes have been made: | ||
+ | |||
+ | In the northern part of the map, which was initially roughly symmetrical, most of the features on the western side have been deleted. These include the western staircase in the starting area, a passage and room leading to the H-shaped marble room, and one of the nukage pits in the central outdoor area. | ||
+ | |||
+ | The secret exit and its associated teleporter and rooms have been removed. | ||
+ | |||
+ | The "vine room" in the southeast of the map, along with all the hidden areas connected to it in the northwest of the map (oval cage secret, C-shaped walkway), has been removed. | ||
+ | |||
+ | The southernmost area of the original map, a staircase that forks east to the normal exit and west to the nukage-filled perimeter of the "vine room", has been removed. | ||
+ | |||
+ | The room with red pedestals near the exit has been removed. The hallway at the top of the staircase has been extended further south to connect with the nukage-filled hallway that leads to the exit. | ||
== Technical information == | == Technical information == |
Revision as of 10:02, 29 March 2016
Console level navigator | ||||
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All Jaguar-based ports | ||||
◂ | Command Center | ▸ | ||
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MAP13: Command Center is the thirteenth level of console versions of Doom, based on the original E2M5: Command Center with modifications made to accommodate consoles' framerate and storage capacity limitations. The author of the conversion is American McGee and the original author of the map is Sandy Petersen. The map first appeared in Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. The Sony PlayStation version introduces additional modifications to add colored lighting, translucent textures, reverberation effects and enemies from Doom II.
The PlayStation version also features the first usage of animated fire sky on this level, like the action takes place in Hell rather than in Deimos.
Contents
Texture theme
As opposed to the PC version of this map the following texture theme is used:
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Atari Jaguar | "On The Hunt" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Imp's Song" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "Kitchen Ace (And Taking Names) " | Robert Prince | |
Game Boy Advance | "Sinister" | Robert Prince | |
Sony PlayStation | "Steadfast Extermination" | Aubrey Hodges | |
Sega Saturn | "Broken Ones" | Aubrey Hodges | Also heard in MAP02: Plant; see Saturn Doom music. |
Walkthrough
Essentials
Other points of interest
Secrets
Bugs
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Versions comparison
Compared to the PC version, aside from simplification of level geometry, the following changes have been made:
In the northern part of the map, which was initially roughly symmetrical, most of the features on the western side have been deleted. These include the western staircase in the starting area, a passage and room leading to the H-shaped marble room, and one of the nukage pits in the central outdoor area.
The secret exit and its associated teleporter and rooms have been removed.
The "vine room" in the southeast of the map, along with all the hidden areas connected to it in the northwest of the map (oval cage secret, C-shaped walkway), has been removed.
The southernmost area of the original map, a staircase that forks east to the normal exit and west to the nukage-filled perimeter of the "vine room", has been removed.
The room with red pedestals near the exit has been removed. The hallway at the top of the staircase has been extended further south to connect with the nukage-filled hallway that leads to the exit.
Technical information
Inspiration and development
Trivia
Console Doom levels - Sega 32X | |
---|---|
Phobos: | MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly |
Deimos: | MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats |
Hell: | MAP23: Dis |
Secret levels: | MAP24: Military Base |