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MAP13: Command Center (Console Doom)

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Comparison of versions: map view identical on all four ports
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'''MAP13: Command Center''' is the thirteenth level of console versions of [[Doom]], based on the original [[E2M5: Command Center]] with modifications made to accommodate consoles' framerate and storage capacity limitations. The author of the conversion is [[American McGee]] and the original author of the map is [[Sandy Petersen]]. The map first appeared in on the [[Atari Jaguar]] version, and was later used in ported to the [[3DO]], [[Sega 32X]], [[Game Boy Advance]], [[Sony PlayStation]], and [[Sega Saturn]] versionsconsoles.
The Sony PlayStation version introduces additional modifications to add [[colored lighting]], [[translucency|translucent]] textures, [[reverberation]] effects and enemies from [[Doom II]]. The PlayStation version also features the first usage of introduces an animated fire sky on in this level, as though the action takes place in [[Hell]] rather than on [[Deimos]].
Unlike the PC version counterpart, console versions of Doom this level completely lack the secret exit to the level [[E2M9: Fortress of Mystery (Doom)|Fortress of Mystery]], as the level was re-purposed in these versions in the form of [[MAP23: Dis (Console Doom)|MAP23: Dis]].
== Walkthrough ==
===Essentials===
Go straight forward through the door into a dark room, then turn left and left again. Climb the staircase in front of you, then go forward and down another staircase to an area overlooking a nukage pit. Head forward and two columns will lower in front of you holding a [[computer area map]] and a [[chaingun]]; they also hold a [[baron of Hell]] on Hurt Me Plenty (HMP), or two barons on Ultra Violence (UV). (On UV, a bug prevents the right-hand pillar from lowering, as described [[#Bugs|below]].)
 
From this room, head around the large square marble wall in front of you and through a skull switch door. Turn right and go through another door. Head around the corner and go through the skull switch door on your left, then follow the corridor up a round staircase. At the top, keep following the corridor to another skull switch door, leading to a room with blue windows and many [[zombiemen]]. Turn right and go through another wooden door, then go straight forward to another door. Behind this door is a room with [[shotgun guy]]s and [[lost soul]]s. Head through the room, turn left to go through another skull switch door, then turn right and head forward until you see an outdoor area in front of you. Turn left or right here and follow the corridors to the exit door, behind which is the switch that finishes the level.
===Other points of interest===
After climbing the first staircase, turn left and go through a wooden door. The room behind it has three [[imp]]s at the north end, and [[armor]] at the opposite end.
 
From the same staircase, turn right and then open the skull switch door on your left. Behind it is a wooden door, and behind that is a small room containing a [[backpack]], a [[berserk]] pack and a [[box of shells]]. These items are guarded by a demon and/or [[cacodemon]] depending on skill level.
 
Before the area with the round staircase is a hallway with two skull switch doors. The door on the west wall leads to an optional area - you will see a [[shotgun]] on a platform in front of you as you enter. Turn left from here and enter either of the skull switch doors in this area to find a room with an armor pickup in one corner.
 
Just before the exit door is an outdoor area containing a [[box of bullets]] and [[megaarmor]]. When you approach these items, the door ahead will open to reveal a number of [[demon]]s.
===Secrets===
# After going through the first door, head to the west side of the next room. Walk onto the pool of blood near the south-west wall and a door will open, releasing three [[imp]]s. A [[box of shells]] is inside. ('''sector 35''')# On the opposite side of the same room, walk over the [[medikit]] in the south-east corner and another door will open, which also hides a box of shells and three imps. ('''sector 41''')# After passing the room with the marble pillars and nukage pool, you will enter a rectangular brick room. Go through the east door to a room containing imps and shotgun guys. Open the metal wall in the north-east corner to reveal an alcove ('''sector 59''')with a [[chainsaw]].# When you reach the top of the round staircase at the south end of the level, a door will open at the bottom of the staircase. Go back down to find a blue-lit room ('''sector 106''')with a medikit, an [[energy cell (Doom)|energy cell]] and a [[radiation shielding suit]]. The room also contains a demon and (on Hurt Me Plenty or higher) a lost soul.
===Bugs===
* ''(PlayStation and Saturn, UV [[Ultra-Violenceskill level]] only)'' In the room up from the entrance cave, one baron stays trapped in the roof while the pillar on which it hides stays up with the noise of it lowering endlessly, along with the pig-like active noise of the invisible baron. While difficult, the baron can be killed by firing at the pillar (weapons able to hurt this [[Baron baron of Hell]] are : include the [[Pistolpistol]], [[Shotgunshotgun]], [[Super Shotgunsuper shotgun]] (if cheatcheats have been used), [[Chaingunchaingun]] , and the rays of [[BFG9000]]) at the pillar, which will then lower, revealing the [[chaingun]]. Otherwise, the players will not obtain a "true" 100% kill score at the end of the level. Destroying [[lost soul]]s spawned by [[pain elemental]]s can still exceed this total, however.
* A [[radiation shielding suit]] is still occurs on the mappresent in secret #4, even though all of the nukage areas in which it was intended for use were removed, leaving it without purposemaking this item practically redundant. However, some players It may find it a little worthwhile to wear it near be useful for the only remaining nukage pit to the north with the lift that leads to the green armor and other items and imps in order to keep their health as much health as possible. But it However, this is very unlikely as that even fewer would follow such a bizarre idea for the sake of that since the room can be accessed and the cacodemon can be slayed without falling down dropping into the pit.
== Comparison of versions ==
The room with short red columns near the exit has been removed. The hallway previously entered at the top of the deleted staircase is now entered from the south and leads to the exit.
 
Nearly all switches in the level use a skull switch on metal wall texture. However, the exit switch uses a skull switch on red brick texture (SW1HOT).
===PlayStation and Saturn===
The Sony PlayStation and Sega Saturn versions include additional changes to this map:
* The pair of green torches in the starting room were replaced with the blue ones to then give the room itself the blue light color (Saturn port removes all of the colored lights). Another pair of green torches that are put slightly south of the starting room were replaced with skull poles instead.
* In the south-west room there is a platform, high enough to prevent the players to be hurt on the [[damaging floor]]is changed to a platform that cannot be stood on. A shotgun is placed on this platform.
* The skull walls in the south-west marble room now scroll up.
====Texture theme====
* The PlayStation version of the level introduces an animated fire sky on this level, which is normally reserved for levels set in [[Hell]]. The next level, [[MAP14: Halls of the Damned (Console Doom)|MAP14: Halls of the Damned]], goes back to the red sky with mountains normally seen in [[Deimos]] levels.
* The two columns in the starting room are metallic rather than brick.
* Demonic face, as well as green marble, were merged into gray marble variation.
* Outdoor rock [[flat]] is replaced with tan brick.
* The doors on this level use a hellish skull switches or wooden door texture different from others textures, more commonly seen in previous hellish levels.
====Things====
* Two [[pain elemental]]s were placed on elementals are added to the map: the on Ultra Violence. The first being is in the room overlooking the nukage pit , and the second in the final area.* A shotgun is added on the slightly risen platform in the placed south-west east of the mapexit door.
<gallery caption="Comparison of maps" perrow="3" widths="322px" heights="279px">
Doom v1.2 E2M5 map.png|E2M5 (PC)
Jaguar doom map13.png|MAP13 (Jaguar, 3DO, 32X, GBA)
PSX Doom MAP13 map.png|MAP13 (PSX)
</gallery>
===Sega 32X screenshots===
===PlayStation screenshots===
<gallery mode=nolines widths=160px>
Psx-command-center-blue-dark-room.png|The starting room is the complete darkness.
Psx-command-center-staircase.png|Ascending to the upper level.
Psx-command-center-demon-kill.png|A demon experiencing pain and death in the illuminated hall.
Psx-command-center-baron-caco.png|The central area with one column never-lowering as the Bugs section promised.
Psx-command-center-two-demons.png|Two demon sergeants.
Psx-command-center-button.png|Different paths and dead-ends.
Psx-command-center-chaingun-use.png|Scrolling skulls hall.
Psx-command-center-radiation-suit.png|A radsuit which is unlikely to be of any practical use.
Psx-command-center-former-humen-massacre.png|Always loved the job of killing groups of weak pawns.
Psx-command-center-blue-glass.png|Trying to guess any movements behind the blue glass.
Psx-command-center-demon-pack.png|An outdoor area and packs of demons and a small group of cacodemons.
Psx-command-center-exit-1.png|Luring them into a larger corner.
Psx-command-center-exit-2.png|Running toward the end.
</gallery>
 
===Sega Saturn screenshots===
===Game Boy Advance screenshots===