MAP13: Deep Trouble (Going Down)

Going Down maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Deep Trouble is the thirteenth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "The Haunted Aquarium."

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Contents

WalkthroughEdit

Map of Deep Trouble
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The caged area with the arch-vile (chaingunners on Hey, Not Too Rough or lower) in the northeast end of the stairs can be opened before you drop into the center of the map. Walk towards the bars on the left side of the stairs (they may still be lowering by then, but if they are all the way down, do not go too far north), then backtrack up the stairs and the bars should be out of the way. In this area is a megaarmor. (sector 118)
  2. After flipping the switch in front of Secret #1, go back in a clockwise direction, but at the southeast end, head into either alcove and press on the wall with the corpse in front of the green armor. Behind this wall is an energy cell pack. (sector 161)

BugsEdit

Two alcove mancubi will often start stuck on the ledges of their alcoves and pose no threat unless knocked backwards.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:49.83 BFGandorf 2022-02-20 gd13-049.zip
NM speed
UV max 4:58.40 Dan87 2022-06-08 gd13m458.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:53.03 Billa 2022-02-27 gd13p053.zip
NoMo 0:44.91 Billa 2021-10-08 gd13o044.zip

The data was last verified in its entirety on June 19, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 528)
  2. facing east. (thing 529)
  3. facing north. (thing 530)
  4. facing south. (thing 531)

StatisticsEdit

Map dataEdit

Things 535
Vertices 2242*
Linedefs 2490
Sidedefs 3927
Sectors 455
* The vertex count without the effect of node building is 1975.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit