Difference between revisions of "MAP13: Downtown (Doom II)"

From DoomWiki.org

[unchecked revision][checked revision]
(Undo revision 48422 by 75.134.139.69 (talk) rvv)
(Records: Automated edit - Update map records)
(28 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 +
{{Doom II 12-20}}
 
{{map|slot=MAP13}}
 
{{map|slot=MAP13}}
{{Doom II 11-20}}
+
'''MAP13: Downtown''' is the thirteenth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "DOOM". The [[par time]] is 2:30.
'''MAP13: Downtown''' is the thirteenth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "DOOM".
 
  
==Strategy==
+
== Walkthrough ==
[[Image:MAP13 map.png|thumb|300px|Map of MAP13]] <br clear="left"/>
+
[[File:MAP13 map.png|thumb|300x300px|Map of Downtown]]
 +
{{map spots}}
  
===Walkthrough===
+
===Essentials===
From the start, head left around the grey brick wall next to you. There is a huge arrow drawn on the ground near here. Follow it up the stairs and into the door at the top. Inside, make your way to the northwest corner of this storage area and drop into a lower corridor. At the end of the hall is a silver wall which lowers as a lift (A). Ride it up into a room with several gargoyle faces. Ignore the [[teleporter]] for now, and instead drop through the shaft in the alcove next to it. Follow the narrow hallway through another door into a tall room. Get the blue [[key]] here and go through the teleporter ahead (B).
+
From the start, head left around the grey brick wall next to you. There is a huge arrow drawn on the ground near here. Follow it up the stairs and into the door at the top. Inside, make your way to the northwest corner of this storage area and drop into a lower corridor. At the end of the hall is a silver wall which lowers as a lift (''A''). Ride it up into a room with several gargoyle faces. Ignore the [[teleporter]] for now, and instead drop through the shaft in the alcove next to it. Follow the narrow hallway through another door into a tall room. Get the blue [[key]] here and go through the teleporter ahead (''B'') to return to the starting area.
  
Now make your way through the warehouse again and return all the way to the gargoyle-faced room. Go through the teleporter you passed over earlier, and you'll arrive on a ledge surrounding a building in the middle of the level (C). Make your way along the ledge to the opposite side and go through the blue door. Inside, you can run across the tops of the crates to get the [[invulnerability sphere]] if you so desire. In any case, drop down and go through the teleporter there (D). This takes you to the top of a tall building in the north. Grab the red keycard in front of you and drop down to the ground (E).
+
Now make your way through the warehouse again and return all the way to the gargoyle-faced room. Go through the teleporter you passed over earlier, and you'll arrive on a ledge surrounding a building in the middle of the level (''C''). Make your way along the ledge to the opposite side and go through the blue door. Inside, you can run across the tops of the crates to get the [[invulnerability sphere]] if you so desire. In any case, drop down and go through the teleporter there (''D''). This takes you to the top of a tall building in the north. Grab the red keycard in front of you and drop down to the ground (''E'').
  
Go all the way to the southeastern corner of the map and enter the black building there through the red door. At the back of this room is a tall lift (F). Approach it and it will slowly lower. Once it reaches your level, ride it all the way back up to the top. From the top of the lift, you can drop down to the right onto the yellow keycard (G). Once you've gotten it, return outside once more. The building locked by the yellow key is in the northwest corner of the map, just south of the "crusher" with the [[plasma rifle]] (H). Enter it and step into the lava square to exit.
+
Go all the way to the southeastern corner of the map and enter the black building there through the red door. At the back of this room is a tall lift (''F''). Approach it and it will slowly lower. Once it reaches your level, ride it all the way back up to the top. From the top of the lift, you can drop down to the right onto the yellow keycard (''G''). Once you've gotten it, return outside once more. The building locked by the yellow key is in the northwest corner of the map, just south of the "crusher" with the [[plasma rifle]] (''H''). Enter it and step into the lava square to exit.
  
 
===Secrets===
 
===Secrets===
# Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platform with a pit in the middle (I). Run across to the opposite raised platform from the one you are on (J).
+
# Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platforms with a pit in the middle (''I''). Run across to the opposite raised platform (''J'') to gain a [[computer area map]]. ('''sector 3''')
# Now go to the large red brick building in the southwestern corner of the map, and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside (K).
+
# Now go to the large red-bricked building in the southwestern corner of the map (indicated by the big black arrow drawn on the floor), and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside (''K''). ('''sector 74''')
# Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch (L). This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. Run along this wall into the building ahead to get the [[soul sphere]] there.
+
# Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch (''L''). This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. ('''sector 11''') Run along this wall into the building ahead to get the [[soul sphere]] there. The stair switch can also be used from the other side if you hit the right spot in the corner between the wall and the blocking crates.  
# Back in the red brick building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet (M).
+
# Back in the red-bricked building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet (''M''). ('''sector 108''')
# From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the [[teleporter]] (N). You will end up in another secret area.
+
# From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the [[teleporter]] (''N''). You will end up in another secret area. ('''sector 213''')
# Return to secret #4, but go through the teleporter right next to it. Follow the ledge around and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the [[chainsaw]] next to you (O).
+
# Return to secret #4, but go through the teleporter to the left of it. Follow the ledge around (it's the central beige ledge "patrolled" in circles by a bunch of [[revenant]]s) and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the [[chainsaw]] next to you (''O''). ('''sector 128''')
# After you have the [[blue keycard]], go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (P).
+
# After you have the [[blue keycard]], go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (''P''). ('''sector 223''')
# At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (Q) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a [[combat armor]].
+
# At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (''Q'') is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a [[combat armor]]. ('''sector 166''')
  
==Speedrunning==
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
MAP13-_Downtown_buildings.png|View of the buildings.
 +
MAP13-_Downtown_exit.png|View of the exit tile.
 +
</gallery>
  
 +
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||01:00||[[Vincent Catalaá]]||2001-04-05||{{competnftp|doom2/speed/lv13-100.zip|lv13-100.zip}}||
+
|[[UV speed]]||01:00||[[Vincent Catalaá (Peroxyd)]]||2001-04-05||{{competnftp|doom2/speed/lv13-100.zip|lv13-100.zip}}||
 
|-
 
|-
 
|[[NM speed]]||01:09||[[Adam Hegyi]]||2000-05-04||{{competnftp|doom2/nmare/nm13-109.zip|nm13-109.zip}}||
 
|[[NM speed]]||01:09||[[Adam Hegyi]]||2000-05-04||{{competnftp|doom2/nmare/nm13-109.zip|nm13-109.zip}}||
Line 38: Line 45:
 
|[[UV max]]||05:09||[[Radek Pecka]]||2001-05-25||{{competnftp|doom2/max/lv13-509.zip|lv13-509.zip}}||
 
|[[UV max]]||05:09||[[Radek Pecka]]||2001-05-25||{{competnftp|doom2/max/lv13-509.zip|lv13-509.zip}}||
 
|-
 
|-
|[[NM100S]]||02:24||[[Henning Skogsto]]||1999-09-15||{{competnftp|doom2/nm100s/ns13-224.zip|ns13-224.zip}}||
+
|[[NM100S]]||02:24||[[Henning Skogstø]]||1999-09-15||{{competnftp|doom2/nm100s/ns13-224.zip|ns13-224.zip}}||
 
|-
 
|-
|[[UV -fast]]||06:22||[[Henning Skogsto]]||1999-09-29||{{competnftp|doom2/fast/fa13-622.zip|fa13-622.zip}}||
+
|[[UV -fast]]||06:22||[[Henning Skogstø]]||1999-09-29||{{competnftp|doom2/fast/fa13-622.zip|fa13-622.zip}}||
 
|-
 
|-
|[[UV -respawn]]||03:51||[[Jakub "method_man" Razak]]||2003-12-04||{{competnftp|doom2/respawn/re13-351.zip|re13-351.zip}}||
+
|[[UV -respawn]]||03:51||[[Jakub Razák (method_man)]]||2003-12-04||{{competnftp|doom2/respawn/re13-351.zip|re13-351.zip}}||
 
|-
 
|-
|[[UV Tyson]]||07:35||[[Henning Skogsto]]||2003-01-21||{{competnftp|doom2/tyson/ty13-735.zip|ty13-735.zip}}||
+
|[[UV Tyson]]||07:35||[[Henning Skogstø]]||2003-01-21||{{competnftp|doom2/tyson/ty13-735.zip|ty13-735.zip}}||
 
|-
 
|-
|[[UV pacifist]]||01:57||[[Jakub "method_man" Razak]]||2003-05-05||{{competnftp|doom2/pacifist/pa13-157.zip|pa13-157.zip}}||
+
|[[UV pacifist]]||01:57||[[Jakub Razák (method_man)]]||2003-05-05||{{competnftp|doom2/pacifist/pa13-157.zip|pa13-157.zip}}||
 
|}
 
|}
  
==Statistics==
+
''The data was last verified in its entirety on July 5, 2020.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing west. ('''thing 284''')
 +
# facing south. ('''thing 285''')
 +
# facing north. ('''thing 286''')
 +
# facing east. ('''thing 287''')
 +
# facing east. ('''thing 288''')
 +
# facing south-west. ('''thing 289''')
 +
# facing north. ('''thing 290''')
 +
# facing south. ('''thing 291''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||312
+
  things=312|
 +
  vertexes=1103|
 +
  linedefs=1196|
 +
  sidedefs=1670|
 +
  sectors=247|
 +
  vertexbefore=943}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Imp]]||43||58||72
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||6||10||16
 +
|-
 +
|style="text-align: left;"|[[Demon]]||7||11||15
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||4||4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||6||10
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||1||4||6
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||11||12||12
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||15||16||16
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||10||11||11
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|3
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|3
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1103
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||1196
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1670
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||247
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|15
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Imp||43||58||72
 +
|-
 +
|style="text-align: left;"|Lost soul||6||10||16
 +
|-
 +
|style="text-align: left;"|Demon||7||11||15
 +
|-
 +
|style="text-align: left;"|Spectre||0||0||2
 +
|-
 +
|style="text-align: left;"|Revenant||0||4||4
 +
|-
 +
|style="text-align: left;"|Cacodemon||2||6||10
 +
|-
 +
|style="text-align: left;"|Arachnotron||1||4||6
 
|-
 
|-
|[[Spectre]]s||0||0||2
+
|style="text-align: left;"|Mancubus||0||1||1
 
|-
 
|-
|[[Imp]]s||43||58||72
+
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 
|-
 
|-
|[[Demon]]s||7||11||15
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Cacodemon]]s||2||6||10
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s||6||10||16
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s||0||4||4
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Mancubi]]||0||1||1
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Arachnotron]]s||1||4||6
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Stim pack]]s||12||12||12
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s||4||4||4
+
|style="text-align: left;"|Clip||11||12||12
 
|-
 
|-
|[[Soul sphere]]s||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|9
 
|-
 
|-
|[[Health bonus]]es||28||28||28
+
|style="text-align: left;"|4 shotgun shells||15||16||16
 
|-
 
|-
|[[Armor bonus]]es||23||23||23
+
|style="text-align: left;"|Box of shotgun shells||11||12||12
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|9
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||2||2||2
+
|style="text-align: left;"|Box of rockets||colspan="3"|5
 
|-
 
|-
|[[Berserk]]s||3||3||3
+
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
|-
|[[Invisibility|Invisibilities]]||3||3||3
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[Automap]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Stimpack||colspan="3"|12
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|4
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|23
 
|-
 
|-
|[[Chainsaw]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|28
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s||11||12||12
+
|style="text-align: left;"|Berserk||colspan="3"|3
 
|-
 
|-
|[[Shell]]s||15||16||16
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s||9||9||9
+
|style="text-align: left;"|Invulnerability||colspan="3"|2
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||4||4||4
+
|style="text-align: left;"|Partial invisibility||colspan="3"|3
 
|-
 
|-
|[[Energy cell]]s||3||3||3
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||9||9||9
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||10||11||11
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Blue card]]s||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Yellow card]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Red card]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|15
 
|}
 
|}
 +
{{col-end}}
 +
 +
==Trivia==
 +
{{French level name|Le Centre ville}}
  
==External links==
+
== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:13 MAP13 demos from the Compet-N database]
+
* {{competnmap|2|213|MAP13}}
 +
* {{dsda|id=945|mapid=213|title=MAP13 demos}}
 +
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
  
[[Category:Levels by name|Downtown (Doom II)]]
 
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 09:19, 5 July 2020

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Downtown is the thirteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "DOOM". The par time is 2:30.

Walkthrough

Map of Downtown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start, head left around the grey brick wall next to you. There is a huge arrow drawn on the ground near here. Follow it up the stairs and into the door at the top. Inside, make your way to the northwest corner of this storage area and drop into a lower corridor. At the end of the hall is a silver wall which lowers as a lift (A). Ride it up into a room with several gargoyle faces. Ignore the teleporter for now, and instead drop through the shaft in the alcove next to it. Follow the narrow hallway through another door into a tall room. Get the blue key here and go through the teleporter ahead (B) to return to the starting area.

Now make your way through the warehouse again and return all the way to the gargoyle-faced room. Go through the teleporter you passed over earlier, and you'll arrive on a ledge surrounding a building in the middle of the level (C). Make your way along the ledge to the opposite side and go through the blue door. Inside, you can run across the tops of the crates to get the invulnerability sphere if you so desire. In any case, drop down and go through the teleporter there (D). This takes you to the top of a tall building in the north. Grab the red keycard in front of you and drop down to the ground (E).

Go all the way to the southeastern corner of the map and enter the black building there through the red door. At the back of this room is a tall lift (F). Approach it and it will slowly lower. Once it reaches your level, ride it all the way back up to the top. From the top of the lift, you can drop down to the right onto the yellow keycard (G). Once you've gotten it, return outside once more. The building locked by the yellow key is in the northwest corner of the map, just south of the "crusher" with the plasma rifle (H). Enter it and step into the lava square to exit.

Secrets

  1. Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platforms with a pit in the middle (I). Run across to the opposite raised platform (J) to gain a computer area map. (sector 3)
  2. Now go to the large red-bricked building in the southwestern corner of the map (indicated by the big black arrow drawn on the floor), and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside (K). (sector 74)
  3. Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch (L). This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. (sector 11) Run along this wall into the building ahead to get the soul sphere there. The stair switch can also be used from the other side if you hit the right spot in the corner between the wall and the blocking crates.
  4. Back in the red-bricked building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet (M). (sector 108)
  5. From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the teleporter (N). You will end up in another secret area. (sector 213)
  6. Return to secret #4, but go through the teleporter to the left of it. Follow the ledge around (it's the central beige ledge "patrolled" in circles by a bunch of revenants) and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the chainsaw next to you (O). (sector 128)
  7. After you have the blue keycard, go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (P). (sector 223)
  8. At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (Q) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a combat armor. (sector 166)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:00 Vincent Catalaá (Peroxyd) 2001-04-05 lv13-100.zip
NM speed 01:09 Adam Hegyi 2000-05-04 nm13-109.zip
UV max 05:09 Radek Pecka 2001-05-25 lv13-509.zip
NM100S 02:24 Henning Skogstø 1999-09-15 ns13-224.zip
UV -fast 06:22 Henning Skogstø 1999-09-29 fa13-622.zip
UV -respawn 03:51 Jakub Razák (method_man) 2003-12-04 re13-351.zip
UV Tyson 07:35 Henning Skogstø 2003-01-21 ty13-735.zip
UV pacifist 01:57 Jakub Razák (method_man) 2003-05-05 pa13-157.zip

The data was last verified in its entirety on July 5, 2020.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing west. (thing 284)
  2. facing south. (thing 285)
  3. facing north. (thing 286)
  4. facing east. (thing 287)
  5. facing east. (thing 288)
  6. facing south-west. (thing 289)
  7. facing north. (thing 290)
  8. facing south. (thing 291)

Statistics

Map data

Things 312
Vertices 1103*
Linedefs 1196
Sidedefs 1670
Sectors 247
* The vertex count without the effect of node building is 943.

Things

This level contains the following numbers of things per skill level:

Trivia

The official French name of this level is Le Centre ville.

External links