Difference between revisions of "MAP13: Downtown (Doom II)"

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==External links==
 
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:13 MAP13 demos from the Compet-n database]
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:13 MAP13 demos from the Compet-n database]
* [http://ian-albert.com/misc/gamemaps/doom2/full/MAP13.jpg Top-down perspective view] of '''Level 13: Downtown''', by [http://ian-albert.com/misc/doom2maps.php Ian Albert] (4.25 MB JPG file)
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* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
  
 
[[Category:Levels by name|Downtown (Doom II)]]
 
[[Category:Levels by name|Downtown (Doom II)]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]

Revision as of 15:41, 12 October 2008

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP13: Downtown is the thirteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "DOOM".

Strategy

Map of MAP13

Walkthrough

From the start, head left around the grey brick wall next to you. There is a huge arrow drawn on the ground near here. Follow it up the stairs and into the door at the top. Inside, make your way to the northwest corner of this storage area and drop into a lower corridor. At the end of the hall is a silver wall which lowers as a lift (A). Ride it up into a room with several gargoyle faces. Ignore the teleporter for now, and instead drop through the shaft in the alcove next to it. Follow the narrow hallway through another door into a tall room. Get the blue key here and go through the teleporter ahead (B).

Now make your way through the warehouse again and return all the way to the gargoyle-faced room. Go through the teleporter you passed over earlier, and you'll arrive on a ledge surrounding a building in the middle of the level (C). Make your way along the ledge to the opposite side and go through the blue door. Inside, you can run across the tops of the crates to get the invulnerability sphere if you so desire. In any case, drop down and go through the teleporter there (D). This takes you to the top of a tall building in the north. Grab the red keycard in front of you and drop down to the ground (E).

Go all the way to the southeastern corner of the map and enter the black building there through the red door. At the back of this room is a tall lift (F). Approach it and it will slowly lower. Once it reaches your level, ride it all the way back up to the top. From the top of the lift, you can drop down to the right onto the yellow keycard (G). Once you've gotten it, return outside once more. The building locked by the yellow key is in the northwest corner of the map, just south of the "crusher" with the plasma rifle (H). Enter it and step into the lava square to exit.

Secrets

  1. Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platform with a pit in the middle (I). Run across to the opposite raised platform from the one you are on (J).
  2. Now go to the large red brick building in the southwestern corner of the map, and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside (K).
  3. Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch (L). This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. Run along this wall into the building ahead to get the soul sphere there.
  4. Back in the red brick building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet (M).
  5. From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the teleporter (N). You will end up in another secret area.
  6. Return to secret #4, but go through the teleporter right next to it. Follow the ledge around and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the chainsaw next to you (O).
  7. After you have the blue keycard, go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (P).
  8. At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (Q) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a combat armor.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:00 Vincent Catalaá 2001-04-05 lv13-100.zip
NM speed 01:09 Adam Hegyi 2000-05-04 nm13-109.zip
UV max 05:09 Radek Pecka 2001-05-25 lv13-509.zip
NM100S 02:24 Henning Skogsto 1999-09-15 ns13-224.zip
UV -fast 06:22 Henning Skogsto 1999-09-29 fa13-622.zip
UV -respawn 03:51 Jakub "method_man" Razak 2003-12-04 re13-351.zip
UV Tyson 07:35 Henning Skogsto 2003-01-21 ty13-735.zip
UV pacifist 01:57 Jakub "method_man" Razak 2003-05-05 pa13-157.zip

Statistics

Map data

Things 312
Vertices 1103
Linedefs 1196
Sidedefs 1670
Sectors 247

Things

Monsters ITYTD and HNTR HMP UV and NM
Spectres 0 0 2
Imps 43 58 72
Demons 7 11 15
Cacodemons 2 6 10
Lost Souls 6 10 16
Revenants 0 4 4
Mancubi 0 1 1
Arachnotrons 1 4 6
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 12 12 12
Medikits 4 4 4
Soul spheres 1 1 1
Health bonuses 28 28 28
Armor bonuses 23 23 23
Blue armors 1 1 1
Invulnerabilities 2 2 2
Berserks 3 3 3
Invisibilities 3 3 3
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 11 12 12
Shells 15 16 16
Rockets 9 9 9
Rocket boxes 4 4 4
Energy cells 3 3 3
Ammo boxes 9 9 9
Shell boxes 10 11 11
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1

External links