Difference between revisions of "MAP13: Downtown (Doom II)"

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===Secrets===
 
===Secrets===
# Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platform with a pit in the middle. Run across to the opposite raised platform from the one you're on.
+
# Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platform with a pit in the middle. Run across to the opposite raised platform from the one you are on.
# Now go to the large red brick building in the southwestern corner of the map, and once inside move to the southwest corner. Make your way around some crates and you'll find a switch. It opens a door to a secret area located outside.
+
# Now go to the large red brick building in the southwestern corner of the map, and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside.
 
# Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch. This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. Run along this wall into the building ahead to get the soul sphere there.
 
# Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch. This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. Run along this wall into the building ahead to get the soul sphere there.
 
# Back in the red brick building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet.
 
# Back in the red brick building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet.
# From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the telporter. You'll end up in another secret area.
+
# From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the telporter. You will end up in another secret area.
 
# Return to secret #4, but go through the teleporter right next to it. Follow the ledge around and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the chainsaw next to you.
 
# Return to secret #4, but go through the teleporter right next to it. Follow the ledge around and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the chainsaw next to you.
# After you have the blue keycard, go to the building just south of the building that secret #5 teleported you to. Open the blue door and you'll have access to a secret sniping area (the "windows" are one-sided, so deathmatch players will not be able to see you - however, monsters still can).
+
# After you have the blue keycard, go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (the "windows" are one-sided, so deathmatch players will not be able to see you - however, monsters still can).
 
# At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (to the south) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a combat armor.
 
# At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (to the south) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a combat armor.
  

Revision as of 13:18, 19 April 2005

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Template:Disambig-msg

MAP13: Downtown is the thirteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "DOOM".

Strategy

Map of MAP13

Walkthrough

Secrets

  1. Go to the black-walled building to the right in front of you at the start of the level, and ride the lift to the roof. Enter the door on the left to go inside. Inside, there are two raised platform with a pit in the middle. Run across to the opposite raised platform from the one you are on.
  2. Now go to the large red brick building in the southwestern corner of the map, and once inside move to the southwest corner. Make your way around some crates and you will find a switch. It opens a door to a secret area located outside.
  3. Right next to the switch in secret #2 is a pile of small grey crates. Press these to lower them and reveal a second switch. This raises a set of stairs on the opposite side of the crates you are next to. Walk up these stairs to be teleported to near the beginning of the level, up on an otherwise unreachable wall. Run along this wall into the building ahead to get the soul sphere there.
  4. Back in the red brick building, follow the hallway in the northwest corner to an elevator. Ride it up. There will be a gargoyle-faced wall directly in front of you. Open it to reveal a small closet.
  5. From secret #4, drop down the hole in the northwest corner of the room, and follow the tunnel. Behind the door, go up the stairs and through the telporter. You will end up in another secret area.
  6. Return to secret #4, but go through the teleporter right next to it. Follow the ledge around and go through the blue door. On the floor inside this building is a small crate. Flip the switch on it to lower the chainsaw next to you.
  7. After you have the blue keycard, go to the building just south of the building that secret #5 teleported you to. Open the blue door and you will have access to a secret sniping area (the "windows" are one-sided, so deathmatch players will not be able to see you - however, monsters still can).
  8. At the northern end of the map are 3 long alleyways with artifacts at the end. Between the center and eastern of these alleyways, but on the opposite side (to the south) is a brown/gray striped wall/building. Open the very center of this wall to reveal a secret containing a combat armor.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:00 Vincent Catalaa 2001-04-05 lv13-100.zip
NM speed 01:09 Adam Hegyi 2000-05-04 nm13-109.zip
UV max 05:09 Radek Pecka 2001-05-25 lv13-509.zip
NM100S 02:24 Henning Skogsto 1999-09-15 ns13-224.zip
UV -fast 06:22 Henning Skogsto 1999-09-29 fa13-622.zip
UV -respawn 03:51 Jakub "method_man" Razak 2003-12-04 re13-351.zip
UV Tyson 07:35 Henning Skogsto 2003-01-21 ty13-735.zip
UV pacifist 01:57 Jakub "method_man" Razak 2003-05-05 pa13-157.zip

Statistics

Map data

Things 312
Vertices 1103
Linedefs 1196
Sidedefs 1670
Sectors 247

Things

Monsters ITYTD and HNTR HMP UV and NM
Spectres 0 0 2
Imps 43 58 72
Demons 7 11 15
Cacodemons 2 6 10
Lost Souls 6 10 16
Revenants 0 4 4
Mancubuses 0 1 1
Arachnotrons 1 4 6
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 12 12 12
Medikits 4 4 4
Soul spheres 1 1 1
Health bonuses 28 28 28
Armor bonuses 23 23 23
Blue armors 1 1 1
Invulnerabilities 2 2 2
Berserks 3 3 3
Invisibilities 3 3 3
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 11 12 12
Shells 15 16 16
Rockets 9 9 9
Rocket boxes 4 4 4
Energy cells 3 3 3
Ammo boxes 9 9 9
Shell boxes 10 11 11
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1

External links