MAP13: Ground-Zero (Cleimos 2)

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Revision as of 07:34, 6 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


Cleimos 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Ground-Zero is the thirteenth map of Cleimos 2. It was designed by Rand and Steven Phares.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Ground-Zero
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head through the tunnel between the two rock buildings and use the left wall as a lift to go up to partial invisibility. (sector 52)
  2. Take the teleporter behind the southeastern building to reach a backpack. (sector 99)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:55 vdgg 2011-01-08 cl13-255.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 4)
  2. facing west. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)
  5. facing east. (thing 89)

Statistics

Map data

Things 106
Vertices 965*
Linedefs 943
Sidedefs 556
Sectors 148
* The vertex count without the effect of node building is 774.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links