MAP13: Halls of Death (Invasion II)


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Invasion II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Halls of Death is the thirteenth map of Invasion II. It was designed by Paul Fleschute (Moe) and uses the music track "Homing" by Mark Klem.


Map of Halls of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After the first lift, open the terminal to the east to get a super shotgun. (sector 122)
  2. After opening the hall to the north of the southwest area, enter it and open the east wall to get a plasma gun. (sector 92)
  3. South of the four round rooms, open a wall to the west to get a backpack. (sector 124)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:22.94 mhrz 2021-09-23
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 148
Vertices 1444*
Linedefs 1519
Sidedefs 1838
Sectors 126
* The vertex count without the effect of node building is 1365.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]