Difference between revisions of "MAP13: Hardcore (Hell Revealed II)"

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{{Hell Revealed II 12-20}}
 
{{map|slot=MAP13}}
 
{{map|slot=MAP13}}
{{Hell Revealed II 11-20}}
 
 
'''MAP13: Hardcore''' is the thirteenth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses the music track "Killing Spirit" by [[Sam Woodman (Metabolist)|Sam Woodman]].
 
'''MAP13: Hardcore''' is the thirteenth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses the music track "Killing Spirit" by [[Sam Woodman (Metabolist)|Sam Woodman]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:HR2_MAP13_map.png|thumb|300x330px|Map of Hardcore]]
[[Image:HR2_MAP13_map.png|thumb|300px|Map of MAP13]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Grab the supplies and use what you can to kill the enemies present. You need to enter the portal in the southwest of the map, which is actually close to the start. You will be on one of the small pillars that had [[arch-vile]]s on them. Cross to the other one to hear a door open. An arch-vile will be near the southeastern part of the map, and the green structure has a switch on it (in front of the switch is a [[blur artifact]] if you have not picked it up already). Flip this switch then go to the far north end of the map where the [[super shotgun]] is. You will find waves of [[revenant]]s. By entering the super shotgun yard you also release another arch-vile as well as a [[cyberdemon]] in the previous yard. If you go into the sectors where the revenants were, you will also release two more arch-viles in the previous yards. Head back to the central green structure and the eastern side has a new switch to flip, which opens up a switch on the western side of the structure. Flipping this opens up two walls with [[spider mastermind]]s, and a staggering amount of [[imp]]s will teleport into the field from the south. Head for the northwest corner of the map, and you will see the yellow keycard. Use the pedestal its on to retrieve the key. Now go between the north and south yards, then turn west. You can use the bars to lower them to reach one of the areas that had a spiderdemon. Open the yellow door and flip the switch to obtain the blue keycard. Now do the same to the eastern side to get the red keycard, then return to the central green structure. The northern side of the structure has a red door which is the exit.
+
Grab the supplies and use what you can to kill the enemies present. You need to enter the portal in the southwest of the map, which is actually close to the start. You will be on one of the small pillars that had [[arch-vile]]s on them. Cross to the other one to hear a door open. An arch-vile will be near the southeastern part of the map, and the green structure has a switch on it (in front of the switch is a [[blur artifact]] if you have not picked it up already). Flip this switch then go to the far north end of the map where the [[super shotgun]] is. You will find waves of [[revenant]]s. By entering the super shotgun yard you also release another arch-vile as well as a [[cyberdemon]] in the previous yard. If you go into the sectors where the revenants were, you will also release two more arch-viles in the previous yards. Head back to the central green structure and the eastern side has a new switch to flip, which opens up a switch on the western side of the structure. Flipping this opens up two walls with [[Spiderdemon|spider mastermind]]s, and a staggering amount of [[imp]]s will teleport into the field from the south. Head for the northwest corner of the map, and you will see the yellow keycard. Use the pedestal its on to retrieve the key. Now go between the north and south yards, then turn west. You can use the bars to lower them to reach one of the areas that had a spiderdemon. Open the yellow door and flip the switch to obtain the blue keycard. Now do the same to the eastern side to get the red keycard, then return to the central green structure. The northern side of the structure has a red door which is the exit.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# In the north part of the map, there are two alcoves full of revenants. Both alcoves have a misaligned wall. Open either to get a [[BFG9000]] and an [[energy cell pack]]. '''(sector 60)'''
+
# In the north part of the map, there are two alcoves full of revenants. Both alcoves have a misaligned wall. Open either to get a [[BFG9000]] and an [[energy cell pack]]. ('''sector 60''')
  
 
===Bugs===
 
===Bugs===
Line 21: Line 20:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 27: Line 29:
  
 
===Current records===
 
===Current records===
 
+
The records for the map at the [[Doom Speed Demo Archive]] are:
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!|Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
Line 37: Line 38:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||05:25||[[j4rio]]||2011-04-29||[http://doomedsda.us/lmps/586/1/h213-525_j4rio.zip h213-525_j4rio.zip]||
+
|[[UV max]]||4:53.94||[[j4rio]]||2019-08-04||{{dsda2ftp|hr2final/45480/h213-453.zip|h213-453.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||11:06||[[Jochen Schneidau (Angus)]]||2005-11-28||[http://doomedsda.us/lmps/586/5/h213f1106.zip h213f1106.zip]||
+
|[[UV -fast]]||6:15.31||{{dsda2user|id=tchkb|title=tchkb|linkonly=1}}||2020-04-11||{{dsda2ftp|hr2final/48097/h213f615.zip|h213f615.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||1:07:08.46||[[j4rio]]||2020-04-25||{{dsda2ftp|hr2final/48151/h213t6708.zip|h213t6708.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
|}
 
''Last updated on June 18, 2013.''
 
 
===Multiplayer records===
 
{| {{prettytable}}
 
!|Run||Time||Players||Date||File||Notes
 
 
|-
 
|-
| || || || || ||
+
|[[NoMo]]||0:37.97||[[Looper]]||2010-12-14||{{dsda2ftp|hr2final/43528/h2nomo_looper.zip|h2nomo_looper.zip}}||
 
|}
 
|}
''Last updated on June 18, 2013.''
 
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!|Run||Time||Player||Date||File||Notes
 
|-
 
|[[UV]] [[no monsters mode|-nomonsters]]||00:37||[[Looper]]||2010-12-15||[http://doomedsda.us/lmps/collections/h2nomo_looper.zip h2nomo_looper.zip]||
 
|}
 
  
''Last updated on June 18, 2013.''
+
== Deathmatch ==
  
== Deathmatch ==
+
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 478''')
 +
# facing west. ('''thing 479''')
 +
# facing south. ('''thing 480''')
 +
# facing east. ('''thing 481''')
 +
# facing west. ('''thing 482''')
  
 
== Statistics ==
 
== Statistics ==
Line 175: Line 170:
 
|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 272: Line 266:
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
Line 281: Line 274:
  
 
== Trivia ==
 
== Trivia ==
This map bears a similar resemblance to [[MAP25: Dead Progressive (Hell Revealed)|MAP25: Dead Progressive]], from the original [[Hell Revealed]].
+
* This map bears a resemblance to {{maplinkgen|MAP25|Dead Progressive|Hell Revealed}}, from the original [[Hell Revealed]].
  
 
== See also ==
 
== See also ==
 +
*
  
 
== Sources ==
 
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
[[Category: Levels by name]]
+
* {{dsda2|wad=hr2final|title=Hell Revealed II demos}}
[[Category: Jonas Feragen levels]]
+
 
 +
[[Category:Jonas Feragen levels]]

Latest revision as of 14:10, 3 April 2022

Hell Revealed II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Hardcore is the thirteenth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Killing Spirit" by Sam Woodman.

Walkthrough[edit]

Map of Hardcore
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the supplies and use what you can to kill the enemies present. You need to enter the portal in the southwest of the map, which is actually close to the start. You will be on one of the small pillars that had arch-viles on them. Cross to the other one to hear a door open. An arch-vile will be near the southeastern part of the map, and the green structure has a switch on it (in front of the switch is a blur artifact if you have not picked it up already). Flip this switch then go to the far north end of the map where the super shotgun is. You will find waves of revenants. By entering the super shotgun yard you also release another arch-vile as well as a cyberdemon in the previous yard. If you go into the sectors where the revenants were, you will also release two more arch-viles in the previous yards. Head back to the central green structure and the eastern side has a new switch to flip, which opens up a switch on the western side of the structure. Flipping this opens up two walls with spider masterminds, and a staggering amount of imps will teleport into the field from the south. Head for the northwest corner of the map, and you will see the yellow keycard. Use the pedestal its on to retrieve the key. Now go between the north and south yards, then turn west. You can use the bars to lower them to reach one of the areas that had a spiderdemon. Open the yellow door and flip the switch to obtain the blue keycard. Now do the same to the eastern side to get the red keycard, then return to the central green structure. The northern side of the structure has a red door which is the exit.

Other points of interest[edit]

Secrets[edit]

  1. In the north part of the map, there are two alcoves full of revenants. Both alcoves have a misaligned wall. Open either to get a BFG9000 and an energy cell pack. (sector 60)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:53.94 j4rio 2019-08-04 h213-453.zip
NM 100S
UV -fast 6:15.31 tchkb 2020-04-11 h213f615.zip
UV -respawn
UV Tyson 1:07:08.46 j4rio 2020-04-25 h213t6708.zip
UV pacifist
NoMo 0:37.97 Looper 2010-12-14 h2nomo_looper.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 478)
  2. facing west. (thing 479)
  3. facing south. (thing 480)
  4. facing east. (thing 481)
  5. facing west. (thing 482)

Statistics[edit]

Map data[edit]

Things 514
Vertices 774*
Linedefs 874
Sidedefs 379
Sectors 90
* The vertex count without the effect of node building is 671.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]