Difference between revisions of "MAP13: Hardcore (Hell Revealed II)"
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Revision as of 00:57, 2 January 2021
Hell Revealed II maps 12-20 |
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01
02
03
04
05
06
07
08
09
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MAP13: Hardcore is the thirteenth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Killing Spirit" by Sam Woodman.
Contents
Walkthrough
Essentials
Grab the supplies and use what you can to kill the enemies present. You need to enter the portal in the southwest of the map, which is actually close to the start. You will be on one of the small pillars that had arch-viles on them. Cross to the other one to hear a door open. An arch-vile will be near the southeastern part of the map, and the green structure has a switch on it (in front of the switch is a blur artifact if you have not picked it up already). Flip this switch then go to the far north end of the map where the super shotgun is. You will find waves of revenants. By entering the super shotgun yard you also release another arch-vile as well as a cyberdemon in the previous yard. If you go into the sectors where the revenants were, you will also release two more arch-viles in the previous yards. Head back to the central green structure and the eastern side has a new switch to flip, which opens up a switch on the western side of the structure. Flipping this opens up two walls with spider masterminds, and a staggering amount of imps will teleport into the field from the south. Head for the northwest corner of the map, and you will see the yellow keycard. Use the pedestal its on to retrieve the key. Now go between the north and south yards, then turn west. You can use the bars to lower them to reach one of the areas that had a spiderdemon. Open the yellow door and flip the switch to obtain the blue keycard. Now do the same to the eastern side to get the red keycard, then return to the central green structure. The northern side of the structure has a red door which is the exit.
Other points of interest
Secrets
- In the north part of the map, there are two alcoves full of revenants. Both alcoves have a misaligned wall. Open either to get a BFG9000 and an energy cell pack. (sector 60)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 05:25 | j4rio | 2011-04-29 | h213-525_j4rio.zip | |
NM100S | |||||
UV -fast | 11:06 | Jochen Schneidau (Angus) | 2005-11-28 | h213f1106.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on June 18, 2013.
Multiplayer records
Run | Time | Players | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 18, 2013.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:37 | Looper | 2010-12-15 | h2nomo_looper.zip |
Last updated on June 18, 2013.
Deathmatch
Player spawns
This level contains five spawn points:
- facing north. (thing 478)
- facing west. (thing 479)
- facing south. (thing 480)
- facing east. (thing 481)
- facing west. (thing 482)
Statistics
Map data
Things | 514 |
Vertices | 774* |
Linedefs | 874 |
Sidedefs | 379 |
Sectors | 90 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
- This map bears a resemblance to MAP25: Dead Progressive, from the original Hell Revealed.