MAP13: Lucifer's Tears (Speed of Doom)
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Speed of Doom maps 12-20 |
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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: Lucifer's Tears is the thirteenth map of Speed of Doom. It was designed by Josh Sealy and uses 'Waiting for Romero' MIDI from Doom2.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- After you grab the blue key check the wall to your left to find a switch (linedef #2709), it will lower the pillar with the supercharge. Strafe jump to the lowered platform from opposite side you are currently on. (sector 348)
- After you grab the blue key to the right is a wall with a misaligned texture (linedef #2777). Use it reveal a rocket launcher and a box of rockets. (sector 378)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:16 | Boris Klimeš (dew) | 2010-03-19 | sd13-016.zip | |
NM speed | |||||
UV max | 04:58 | Tatsuya Ito (Tatsurd-cacocaco) | 2010-09-09 | sd13-458.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on June 19, 2013.
Multiplayer recordsEdit
Run | Time | Players | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 19, 2013.
Miscellaneous demosEdit
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed TAS | 00:36 | Josh Sealy (Joshy) | 2010-04-03 | sd13x036.zip | |
UV -nomonsters | 00:19 | AconyX | 2011-02-20 | sd13o019.zip | |
First Demo Attempt | 18:27 | Nikolay Kamnev (Heretic) | 2010-03-18 | sod-hrt.zip | 1 |
1. ^ Final time of 09:28.
Last updated on June 19, 2013.
StatisticsEdit
Map dataEdit
Things | 320 |
Vertices | 2911* |
Linedefs | 2893 |
Sidedefs | 4723 |
Sectors | 400 |
ThingsEdit
This level contains the following numbers of things per skill level:
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