Difference between revisions of "MAP13: Metal Territory (Hadephobia)"

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===Secrets===
 
===Secrets===
# ('''sector 67''')
+
# Descend from the grassy hill until you reach a fountain in front of a ridge. Turn right and go through the gap in the cliffs. In the area below ('''sector 67''') you'll find some treats, including a [[megaarmor]] and an [[energy cell pack]].
# ('''sector 110''')
+
# The internal wall of the brick building consists of four segments, three of them green, one brown. Press the brown one and ride it up one floor. Press the wall again to open a secret balcony ('''sector 110''') with lots of stuff, including a [[soul sphere]].
# ('''sector 255''')
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# As soon as you take possession of the yellow key, an alcove opens and someone's out to vent his bad temper on you. Where he came from, press the wall behind the candle and get an [[invulnerability]] and two [[rocket|rockets]]. ('''sector 255''')
# ('''sector 296''')
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# Walk to the east side of the brick building and press the second pillar from the right. Enter the newly opened room ('''sector 296''') that holds a [[megasphere]] and an [[invulnerability]].
# ('''sector 326''')
+
# Upstairs on the terrace behind the blue bars, press the pillar with the yellow switchbox sticker ('''sector 326''') because you want to have the [[soul sphere]] within.
  
 
===Bugs===
 
===Bugs===

Revision as of 18:53, 5 August 2019

Hadephobia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP13: Metal Territory is the thirteenth map of Hadephobia. It was designed by Marcell Izidor Cellavy (Cell) and uses the music track " ". The par time defined in the DEHACKED lump is 5:00.

Walkthrough

Map of Metal Territory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Descend from the grassy hill until you reach a fountain in front of a ridge. Turn right and go through the gap in the cliffs. In the area below (sector 67) you'll find some treats, including a megaarmor and an energy cell pack.
  2. The internal wall of the brick building consists of four segments, three of them green, one brown. Press the brown one and ride it up one floor. Press the wall again to open a secret balcony (sector 110) with lots of stuff, including a soul sphere.
  3. As soon as you take possession of the yellow key, an alcove opens and someone's out to vent his bad temper on you. Where he came from, press the wall behind the candle and get an invulnerability and two rockets. (sector 255)
  4. Walk to the east side of the brick building and press the second pillar from the right. Enter the newly opened room (sector 296) that holds a megasphere and an invulnerability.
  5. Upstairs on the terrace behind the blue bars, press the pillar with the yellow switchbox sticker (sector 326) because you want to have the soul sphere within.

Bugs

The player 2, 3 and 4 starts (Things 166, 167 and 168) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 533
Vertices 4713*
Linedefs 4221
Sidedefs 7180
Sectors 409
* The vertex count without the effect of node building is 3553.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links