Difference between revisions of "MAP13: Pandemonium II (Obituary)"

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{{map|slot=MAP13|nocat=false}}
+
{{Obituary 12-16}}
{{Obituary}}
+
{{map|slot=MAP13}}
'''MAP13: Pandemonium II''' is the thirteenth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ". The [[par time]] is .
+
{{level stub}}
 +
'''MAP13: Pandemonium II''' is the thirteenth map of [[Obituary]]. It was designed by [[Denis Möller]] and uses the [[ music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Obituary MAP13 map.png|thumb|300x300px|Map of Pandemonium II]]
[[File: |thumb|300px|Map of **]]
 
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# On your right when you start, open a wall and find the [[BFG 9000]] ans two [[energy cell pack]]s.
+
# On your right when you start, open a wall and find the [[BFG9000]] and two [[energy cell pack]]s. ('''sector 214''')
# Just on the right of the blue column, open the wall.
+
# Just on the right of the blue column, open the wall. ('''sector 311''')
# Enter the room, kill the [[sergeant]], grab the [[super shotgun]] and find four [[stimpack]s.
+
# Enter the room, kill the [[sergeant]], grab the [[super shotgun]] and find four [[stimpack]]s. ('''sector 310''')
# Lower the central pillar in the next room.
+
# Lower the central pillar in the next room for the [[chainsaw]]. ('''sector 161''')
# From here, open one switch that lowers a wall nearby. Kill the [[sergeant]]s and grab some goodies.
+
# From the top of #4, press the switch that lowers a wall nearby. Kill the sergeants and grab some goodies. ('''sector 319''')
# In the last lift, run in a small passage. Get four [[energy cell]]s and the [[plasma gun]]. You can go here from where the dude shots you (just follow the other passage).
+
# In the last lift, run in a small passage. Get four [[Energy cell (Doom)|energy cell]]s ('''sector 344''') and the [[plasma gun]]. You can go here from where the dude shots you (just follow the other passage).
  
 
===Bugs===
 
===Bugs===
 +
 +
Secret #2 does not always open due to its proximity to the blue door.
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
 
 
Obituary-map13-start.png|The start
 
Obituary-map13-start.png|The start
 
Obituary-map13-cross.png|The cross
 
Obituary-map13-cross.png|The cross
Line 75: Line 76:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing east. ('''thing 191''')
 +
# facing east. ('''thing 192''')
 +
# facing east. ('''thing 193''')
 +
# facing south. ('''thing 194''')
 +
# facing south. ('''thing 195''')
 +
# facing south. ('''thing 196''')
 +
# facing south. ('''thing 197''')
 +
# facing north. ('''thing 198''')
  
 
== Statistics ==
 
== Statistics ==
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{{col-break|width=33%}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
!colspan="4"|Singleplayer
+
!colspan="4"|Single-player
 
|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|[[Zombieman]]||6||7||7
 
 
|-
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||15||17||19
 
|style="text-align: left;"|[[Shotgun guy]]||15||17||19
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|-
 
|-
 
|style="text-align: left;"|[[Cacodemon]]||2||3||4
 
|style="text-align: left;"|[[Cacodemon]]||2||3||4
|-
 
|style="text-align: left;"|[[Hell knight]]||12||20||31
 
 
|-
 
|-
 
|style="text-align: left;"|[[Baron of Hell]]||1||2||3
 
|style="text-align: left;"|[[Baron of Hell]]||1||2||3
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|-
 
|-
 
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||6||7||7
 +
|-
 +
|style="text-align: left;"|Harder Imp||12||20||31
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
![[:Category:Hazards|Hazards]]!!1-2!!3!!4-5
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|1
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|1
 
|-
 
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
!Monsters!!1-2!!3!!4-5
 
!Monsters!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Zombieman||6||7||7
 
 
|-
 
|-
 
|style="text-align: left;"|Shotgun guy||15||17||19
 
|style="text-align: left;"|Shotgun guy||15||17||19
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|-
 
|-
 
|style="text-align: left;"|Cacodemon||2||3||4
 
|style="text-align: left;"|Cacodemon||2||3||4
|-
 
|style="text-align: left;"|Hell knight||12||20||31
 
 
|-
 
|-
 
|style="text-align: left;"|Baron of Hell||1||3||4
 
|style="text-align: left;"|Baron of Hell||1||3||4
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|-
 
|-
 
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bazooka Man||6||7||7
 +
|-
 +
|style="text-align: left;"|Harder Imp||12||20||31
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
!Hazards!!1-2!!3!!4-5
+
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
 
|style="text-align: left;"|Exploding barrel||colspan="3"|1
 
|style="text-align: left;"|Exploding barrel||colspan="3"|1
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|7
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=obtic11|title=Obituary demos}}
  
*
+
[[Category:Denis Möller levels]]
 
+
[[Category:Levels with extra monsters in co-op]]
 
+
[[Category:Levels with extra equipment in co-op]]
 
 
[[Category:The Innocent Crew levels]]
 

Revision as of 06:55, 25 November 2020

Obituary maps 12-16,31

01 02 03 04 05 06 07 08 09 10 11
(12 - 16, 31)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP13: Pandemonium II is the thirteenth map of Obituary. It was designed by Denis Möller and uses the music track " ".

Walkthrough

Map of Pandemonium II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On your right when you start, open a wall and find the BFG9000 and two energy cell packs. (sector 214)
  2. Just on the right of the blue column, open the wall. (sector 311)
  3. Enter the room, kill the sergeant, grab the super shotgun and find four stimpacks. (sector 310)
  4. Lower the central pillar in the next room for the chainsaw. (sector 161)
  5. From the top of #4, press the switch that lowers a wall nearby. Kill the sergeants and grab some goodies. (sector 319)
  6. In the last lift, run in a small passage. Get four energy cells (sector 344) and the plasma gun. You can go here from where the dude shots you (just follow the other passage).

Bugs

Secret #2 does not always open due to its proximity to the blue door.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing east. (thing 191)
  2. facing east. (thing 192)
  3. facing east. (thing 193)
  4. facing south. (thing 194)
  5. facing south. (thing 195)
  6. facing south. (thing 196)
  7. facing south. (thing 197)
  8. facing north. (thing 198)

Statistics

Map data

Things 444
Vertices 1973*
Linedefs 1906
Sidedefs 2835
Sectors 394
* The vertex count without the effect of node building is 1564.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links