MAP13: Pandemonium II (Obituary)

Obituary maps 12-16,31

01 02 03 04 05 06 07 08 09 10 11
(12 - 16, 31)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Pandemonium II is the thirteenth map of Obituary. It was designed by Denis Möller and uses the music track " ".

Contents

WalkthroughEdit

Map of Pandemonium II
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. On your right when you start, open a wall and find the BFG9000 and two energy cell packs. (sector 214)
  2. Just on the right of the blue column, open the wall. (sector 311)
  3. Enter the room, kill the sergeant, grab the super shotgun and find four stimpacks. (sector 310)
  4. Lower the central pillar in the next room for the chainsaw. (sector 161)
  5. From the top of #4, press the switch that lowers a wall nearby. Kill the sergeants and grab some goodies. (sector 319)
  6. In the last lift, run in a small passage. Get four energy cells (sector 344) and the plasma gun. You can go here from where the dude shots you (just follow the other passage).

BugsEdit

Secret #2 does not always open due to its proximity to the blue door.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing east. (thing 191)
  2. facing east. (thing 192)
  3. facing east. (thing 193)
  4. facing south. (thing 194)
  5. facing south. (thing 195)
  6. facing south. (thing 196)
  7. facing south. (thing 197)
  8. facing north. (thing 198)

StatisticsEdit

Map dataEdit

Things 444
Vertices 1973*
Linedefs 1906
Sidedefs 2835
Sectors 394
* The vertex count without the effect of node building is 1564.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit