MAP13: Summercore (10 Sectors)

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Revision as of 09:12, 15 January 2018 by Eris Falling (talk | contribs) (Speedrunning)


10 Sectors maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Summercore is the thirteenth map of 10 Sectors. It was designed by Jon Rimmer and uses the music track " ".

Walkthrough

Map of Summercore
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head through the valley at the start, and just before the buildings ahead, find an opening between two large trees. Maneuver through the rocks and you should find the blue key. Now go towards the buildings, and turn left, going east through either hall to a blue switch. This switch opens up a door on the opposite end, so go through. Follow the path on the left to a switch which opens the bars on the right, then just follow the next path, going around the bars ahead. Take the bridge to the room with the rocket launcher, and go south from there all the way until you reach the exit switch.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

As this level does not contain any secrets, the NM100S category is redundant for this map.

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:24 Daiyu Xiaoxiang 2012-03-30 ts13-424.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Statistics

Map data

Things 136
Vertices 1242*
Linedefs 1114
Sidedefs 1496
Sectors 10
* The vertex count without the effect of node building is 1066.

Things

This level contains the following numbers of things per skill level:

External links